Detective Kate is back for another AE Mysteries point-and-click puzzle adventure, Picture Perfect. If you’re struggling to find any objects or are stuck on a puzzle, read on for my full walkthrough of chapters 5-8.
How to beat AE Mysteries Picture Perfect - Full walkthrough
This part of the walkthrough covers the second half of the game, chapters 5-8. If you’re looking for earlier solutions, instead click through to myAE Mysteries Picture Perfect walkthroughthat provides all the information you need for chapters 1-4.
Picture Perfect Chapter 5 walkthrough
After talking to Ginger, grab thetwo Slices of Cake(a1-2), and then open the cupboard (a3) and take theKey, using it to open the high cupboard (a4) and get theKnife. Use the knife to cut athird Slice of Cake(a5), then head out to the bake of the shop (a6).
Take afourth Slice of CakeandFood Coloringfrom the Bench (b1), and click the list of top-selling cakes for the month that’s on the same shelf. Head back to the first room and put the slices of cake on the table to start a math puzzle.
Your table should end up looking like the image below.
Return to the backroom and take theCooking Spray(b2),second Food Coloring(b3),Bowl(b4), andthird Food Coloringfrom behind the mixer (b5). Afourth Food Coloringis in the top drawer (b6), but you also need to get into the freezer (b7). It’s a six-digit code based on the top-selling cake list (b1). You need each cake’s number of layers for the combination. You can work this out by looking at the cake catalog (a7), wall display (a8), and glass case (a9). The combination is352542, which gets you theFrozen Gum Paste.
Once the cake is moved, give Ginger the four coloring bottles and the thawed gum paste. With the flowers made, you now need to decorate the cake, so click it once more to start a placement puzzle. You need all the pairs to match, domino-style. See the image below if you get stuck.
When Ginger leaves, click the now-open door at the back of the kitchen and head into the office. Grab theDrawer Handle(c1),Super Glue(c2), andMakeup Remover(c3), then click the dog food (c4) to move it and look at the dog photo. Use the makeup remover on the photo to reveal half of the dog’s name.
Use the glue on the draw (c5) then attack the handle and open it to get theCan Opener. Click the corkboard, then click it again in close-up to reveal the other half of the dog collar. you may now deduce that the collar readsBORUS.
Click the vase (c6) to move it and click on the cake pamphlet underneath. Note the four countries the cakes are from: Russia, USA, Italy, and Japan. Now click the mirror to see the clocks showing times around the world. Match these to the menu and you’ll have a code,9283(remembering the times are reversed due to the mirror). Use this code to open the pink padlock (c7) and use the can opener on the dog food inside to getDog Food.
Put the dog food in the bowl (c8), which attracts Borus and allows you to open the handbag on the sofa using its name. After checking out the evidence inside, take theSmall Key, unlock the back door, and you’ll be heading off toward Chapter 6.
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Picture Perfect Chapter 6 walkthrough
Once you arrive in Green Park, click the pigeon (d1) to move it and grab thePark Token. Take asecond Park Tokenfrom near the bench (d2), then select the poster (d3) and make a note of the locations it mentions in each line of the text (flower garden, pond, pretzel stand, pagoda).
Look at the park map (d4) and note the letters matching the attractions. If you add the bike collection stand to the start and end of it, you getCKLFJC.
Click the bike rental machine (d5) and enter the code. The machine will now work, but you need three park tokens. Click the ice cream cart (d6) for a close-up. Click the purple wallet to tell the owner someone has left it behind, then buy anIce Cream Conefor one token. Use the cone on the bin (d7) to attract the bees and then pick up thetwo Park Tokensby the bin. Put your three tokens into the machine (d5), then click the bike to move on.
This begins a dexterity game in which you need to press 1 and 2 on the keyboard when circles appear.Hold down the number keys to fill the meter. It’s quite tricky, as sometimes you have to do both at once, but you’re able to try as many times as you like (or skip it with clues). Also note that when you click the bike again, you need to do this test one more time. However, you can skip it for 0 clues. After that, you’ll immediately move to each location.
Once you arrive, pick up thePark Token(e1) and knock the other one (e2) into the drain. Click the sprinkler park next (e3) to begin a route puzzle. You need to direct the dog to the exit by turning the sprinklers on and off and running over the paw print spaces. Sprinklers stop their movement, as it will keep going in the direction you want until it hits an obstacle.
If you want the solution, it’s: Up, Right, Down, Left, Up, Left, Down, Left, Up, Left, Up, Right, Up, Right, Down, Right, Up, Left, Up, Right. You’ll then get theKite. Give the kite to the child (e4) and he’ll give you a second Park Token.
Now go to the pagoda (e5). Pick up thetwo Park Tokens(f1-2), move the box (f3) to find yourfifth Park Token, then talk to the arguing couple. You realize it’s their wallet back at the ice cream stand. Gain some information on the couple by listening to their conversations and then head back to the ice cream stand (click the left side of the path, and then click the bike). The answers you need are:
Once you have the wallet, go back to the gazebo and give Annie the wallet. She’ll give you theFishing Net. Use three park tokens to get someDuck Food(f4), then use the viewer (f5) to spot that one of the swans has a key around its neck.
Click the boats (f6) and note the positions of the animals. Head back to Rita and use the fishing net to get athird Park Tokenfrom the drain (e2). Now click the carousel (e6). When you arrive, use your three park tokens to spin it. You need to note the numbers on the animals when they match the positions you saw on the boats. The answer is51876(you ignore the first animal as it is not on the boats).
Go back to the pagoda and enter the code on the center reel of the padlock (f7). Click the boat, give the duck food to the swan, and get theSmall Key. Show the key to Rita, then use it on the lockers (d8) to get Rita’s Bag. Give Rita the bag, then complete the jumbled photos puzzle. If you’re struggling with this one, the solution is above. Once done, you can move on to Chapter 7.
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Picture Perfect Chapter 7 walkthrough
Once you’ve turned on the lights (g1), take theTwine(g2) and theSmall Key(g3), and then move the magazine (g4) to find aCircuit Chip.
Select the YouCrew reception desk (next to g1) for a close-up, take theMagnet(h1), and then use the key to open the top drawer (h2). Click it again to completely remove the drawer, then place the twine and magnet onto the desk after looking at the ruler there (h3).
You’ll get theMagnetic Fishing Pole, which you can use to get aBlank Keycardfrom the desk drawer (h2). Use it on the activation machine (h4) to get theActivated Keycard. Click the cupboard door (h5) and take theCleaning Sprayand asecond Curcuit Chip.
Use the keycard to open the lift panel (g5) and click it again to start a math puzzle. You need to move the elevator up and down to get it to this floor in exactly five moves. The solution isUp 7, Down 4, Up 7, Down 4, and finally Up 7. This lets Chelsea out of the elevator, allowing you to go into the photography studio.
Take yourthird Circuit Chip(i1) and move the box (i2) to find aLight Bulb. Use the cleaning spray on the right lamp (i3), add the bulb to the left lamp (i4), then click the camera (i5) to note the code on the jacket (NFRNO). Type this into the computer (i6) as the password. Click the image to find Dante was editing the dangerous photo images. you’re able to change his image on each one by clicking the portrait button (see below).
Go back to the reception area and click the calendar (h6) for a close-up. Note that the dates correspond to different columns, giving you the sequence (from left to right)purple, green, red, yellow, and white. Now select the door at the back of the office for a close-up of the lock. Put in these colors (left to right) and the lock will open. You can now enter the office.
Take yourfourth Circuit Chip(j1) and open the drawer (j2) to get thePaper With Photo Images, moving the phone on the desk (j3) to get asecond Paper With Photo Images. Move the vase (j4) and take thePhoto of Dante, using it to beat the computer’s facial recognition software (j5). attempt to check Rita’s location to find out that the servers are offline.
There’s a camera on the desk (j6) but it needs a passcode, which is where the papers with photo images come in. Note the cameras pictured on each numbered line and compare them to the poster on the wall. By drawing a line through each photo in a line, you’ll get the shape of a number for the code. The code is (top to bottom)9526. The lens cap will pop off, giving you theKeyto the green room which is accessed via the photo studio (i7).
Opening the green room door and adding the four circuit chips begins a circuit puzzle. You need to slide the pieces into the correct spots, which is relatively simple seeing as you have two blanks. I suggest getting the left top and bottom pieces into position, then moving the piece I have in the left-middle spot there before completing the rest. Then, you just need to move that left-center piece two spaces to the right to complete the puzzle (see image).
Once done, head back to the office and check the computer (j5) for Rita’s past location to rule her out as a suspect. You’ll also note the company’s profits were falling fast. Chelsea will give you theFiling Cabinet Key(j7), leaving you facing a digital lock. You operate it like a fruit machine, moving each reel to get the images onto the correct backgrounds, but you may change both the columns (people) and rows (places). See the solution below.
Once done, click the files in the draw to get some new revelations about the case and to conclude Chapter 7.
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Picture Perfect Chapter 8 walkthrough
Once you’re in the car with Murphy, click the phone (k1) twice tocall DJ Deeand find out she’s working a wedding downtown. Click the digital display (k2) a couple of times to find out that it’s 9.05pm on 29-05-2025.
Nowclick the sat nav(k3) and click each venue, comparing the information you have with each location to see if it is a possible spot for her DJ set. By a process of elimination, you’ll be left with three destinations. Put the numbers2,6, and 9(in any order) into the sat nav. After checking the locations on your phone you’ll spot her at the third event (see image above), meaning you need to head to theParty Factory.
Click the door (l1) and get theLadder, and then click the stairs (l2) to find out that they change color between three patterns. Now click the safe (l3) to find there are three locks to get through.
The first needs you to know how many of each color appears in the stair lights. To work this out, you need to take screenshots of each stair color pattern, but if you want to shortcut this, the answer is Red (4), Blue (6), Green (7), and Yellow (5) for4675. This gets you aLightbulb.
Use the ladder on the missing bulb on the wall (l4), add the lightbulb, and the wall will light up in yellow. The lights can be controlled with thepanel on the wall(l5). The number and position of switches in the on position affect the light pattern, giving a different one for each combination.
Go back to the safe and put this sequence into the directional pad to open the second safe and get theSunglasses.
Click the neon Let’s Party sign for a close-up and then click the magnifying glass on the sunglasses in your inventory to put them on. Move the glasses across the word party until you may see a four-digit code through them. You’ll get the code1427(see image below), which allows you to open the final safe and get theSmall Key.
Use the key to open the ice display (l6) and take theIce Heart. Put it into the flames (l7), then use the resultingKeyto unlock Murphy.
You now need to get to the party room via a movement puzzle and do it in only 17 moves. Do the following:
Once inside the party, DJ Dee will release some balloons. Click them all to pop them, then turn off the music (click m1-3). Once the crowd clears grab theRemote Control(m4) and use it on the dry ice machine (m5) and click the confetti blaster manual on the floor (m6) to read it.
You need to click each blaster (m7-8) to find its model type, then follow the manual instructions to switch them off, which involves holding buttons time for a set time (see image). This can be annoying as you need to get the time exactly right, but persevere. Once they’re off, take theBronze Keyfrom the stage (m9) and click the cord (m10) to open the curtain and reveal a door. Use the key to go through to the roof.
Take thePlant Clippers(n1) and trim the plants (n2) to get theSmall Key. Grab the twoLadder Rungs(n3-4), use the cutters to rip the tarp (n5), and use the key to open the box (n6) and take two moreLadder Rungs. Also, note the angle of the symbols on the inside of the box lid.
Click the steam valves (n7) and turn them so the angle matches the ones inside the box exactly. There are two similar versions of each in the box, so be sure to get the right one (it is different on different playthroughs). Once done, the steam will turn off.
Click the shed door (n8) to find it needs a code. If you look at all the graffiti, you’ll find they overlap each other. Using this, you can work out which graffiti is older, as it has been written over since. The words are TONRAK, ARCHON, JACE, FISE and LATVIAN. Taking the first of each, in age order, we get the codeAJFTL. Use this to open the shed and take theWelding Kitand the fifthLadder Rung. Add them to the ladder, use the welding kit, and head up.
Now comes the final chase! Dee will always move left or right first and then turn if she can, and she will keep going in her original direction to an exit. You have a short window to try and plot her route. The maps seem randomized in each game and even worse, there are three maps to complete, which you have to get all three right in a row or start again. However, on the plus side, eventually,the following map set will come upand this will solve it (Dee’s starting position is in the middle column).
Maze Map 3
And with that, you’ll catch Dee on the rooftop. Congratulations!
For more walkthroughs here at Pro Game Guides, check outOn Thin Ice – Full Walkthrough & Solutions (Chapters 1-4)andHaunted Hunt Walkthrough – Adventure Escape Mysteries!