Darkest Dungeon is my love to hate it but hate to love it game, mainly because of the challenge. All it takes is a single mistake, and my run is ruined. That said, the game receives updates, which means I need to stay on top of what’s new to ensure I can survive. I also need to verify anymods I have installedstill work. So, let’s look at what’s new with the Darkest Dungeon 2 patch notes.
Darkest Dungeon 2 Build Number:1.02.54580- Jul 05, 2025
Our latest quality of life update has completed its public beta period and is now available for all game owners on Steam and the Epic Games Store. We want to thank everyone who submitted feedback during the beta. Overall, the changes received an overwhelmingly positive response, and we were able to take the feedback we received and use it to tweak and refine these new features.
Darkest Dungeon II remains our studio’s whole focus, and we look forward to sharing more updates and expansions with you!
Monster Death Armor:We have introduced an entirely new mechanic for how monsters deal with Death’s Door. Previously, some monsters had Deathblow Resistance just like heroes. This sometimes led to incredibly frustrating moments where a lucky monster would defy all odds and survive endless blows.
We listened to the feedback and decided to rework the system. Now, death protection for monsters is token based rather than resistance percentage based. Monsters who previously had Death Resistance will now have one or more Death Armor tokens. When such a monster is reduced to 0 hp, the first Death Armor token is consumed. Further damaging blows consume one Death Armor token each. When the monster has no further Death Armor, damage will kill them outright.
We hope that this change will reduce the worst of the maddening RNG elements present in battle, and allow for more concrete tactical play. We have made adjustments to all skills, quirks, and items that have previously interacted with Death’s Door Resist to now engage meaningfully with the new token based system. Specifically, some skills and effects have the execution keyword, which allows for bypassing a set amount of Death Armor entirely.
Swap Hero Paths at The Inn:A much requested feature, now a reality! The goal of this change is to allow players to better strategize for the region ahead, and create a more dynamic party state across the entire expedition. Changing paths costs a nominal sum and will refund any mastery points spent on that character, allowing you to respec your hero.
Choosing Hero replacement at the Inn:Another community request brought to life! Now, when you arrive at The Inn after losing a hero, you are able to pick which replacement hero (from the available pool) to bring into the party. The intent of this change is to allow for more strategy when trying to save an expedition after losing party members.
Factions are back in Road Battles!Factions have been reintroduced to road battles to add greater variability to routes, and an additional challenge for those tired of the regular mix of Pillagers and Gaunts.
Leviathan
Librarian
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Limerence
Fixes
For more information on Darkest Dungeon 2, check outAll Jester Chapters in Darkest Dungeon 2andWhat are Flapjacks in Darkest Dungeon 2?on Pro Game Guides.