After youbeat level 17 in Apeirophobia, you’ll have a few more little puzzles and levels to traverse through before you get to the beginning of the end, which is Level 23’s Hospital. There are two different paths you may take, each with its own puzzle to solve and obstacles to overcome, which will determine the ending you experience. Here’s a look at how to complete Level 23 of Apeirophobia and get both endings.
Apeirophobia Level 23 Walkthrough
At the beginning of this level, you will spawn in the Hospital. Right away, you will be faced with a choice on which path you would like to take. You can either go toward theright hallway or the left hallway. You can take your time and decide which way you’d like to go since you are safe in this area. Both will ultimately lead to the same fate but will have different obstacles and puzzles to solve to get there. So here’s how you complete both:
Apeirophobia Level 23 Ending 1 Guide
If you choose to go down theright hallway, you will get Ending 1. You will have to navigate through the hospital hallways until you get to anopen vent. Once you find it, climb inside.
Continue climbing through the vent, past the gaps where you’ll see The Watcher below, and until you reach the glowing green spinners. The vent will close behind you and only allow you to continue forward.
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Pass all three spinners for now until you get to the other opening of the vent, but don’t jump down. On the wall to the left, you’ll notice there arethree lightsthat are flashing on and off in different colors (keep in mind that these colors will be random with every playthrough). These will signify whatcolors you need to change the spinnersto. They are also numbered1,2, and3.
Turn around and enter the vent again. Starting with the spinner directly to your left, you’ll begin changing them based on the color of each light and the order in which they were shown. For example, yellow was the first light shown in the image above, so I’ll change the first spinner to yellow on my way back through the vent and continue from there. All you have to do to change the colors isclick on the spinner.
Once you get the color order correct, you can escape through the exit. However, as you do, you’ll begin a brief chase with a monster and be forced tore-enter the ventagain. Crawl back through the vent as quickly as you can because the monster will be able to follow you until the vent closes up again.
Jump back down from the vent and make your way through the office hallway. You’ll want to look out for thegap in the walls, where you’ll find a makeshift room with agiant hole in the floor. Drop down the hole into the light, and then you’ll see a quick cutscene before the level ends. You’ve completed the first ending!
Apeirophobia Level 23 Ending 2 Guide
The second ending occurs if you choose to enter theleft hallway. Unlike the first ending, you’ll have to traverse through the hospital hallways much longer, climbing over some obstacles and squeezing through gaps to make your way through. However, you won’t have to worry about being chased right away, and you can justfollow the candlesto find your way through.
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Once you reach a room with the light on, there will be a brief loading screen, and then you’ll notice the monster start to come through the wall. Quickly turn around and run down the hallway where theexit signis above the door. You won’t be able to go through the door, so instead, jump to the right on the vending machine andclimb up into the vent. You’ll only need to climb through the vent for a little bit until you teleport to the next area.
This is where things get more complicated. You’ll enter a large circular room with several different levers laid out around an opening. Hanging above is a cage where the monster is. In the middle of the opening, you’ll noticetwo gray pillars. The goal is to get thosetwo pillars to line upperfectly. To do this, you’ll have to pull some levers.
You can pull a lever more than once. In fact, you can solve this puzzle pretty quickly the faster youclick your mouse to pull the lever. As you pull the lever, make sure you watch where the pillar is turning. The monster will occasionally jump down and kill anyone who is moving. Be sure tobe as still as possible and turn off your flashlightevery time the lights go out, and the monster jumps down.
Once you get the pillars lined up, you will immediately enter the cutscene, where your character jumps down in the opening to escape. You’ve successfully completed ending 2!
These are both the endings to Level 23, but they are not quite the end of the story. You’ll have to complete one more boss fight chase to survive. Apeirophobia is set to release this final chase soon, so stay tuned for one more terrifying level!
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