As the story progresses in the dark RPG The Thaumaturge, you’ll uncover more salutors to control. Not all are in the main story, so read on to discover how to capture the T2 Mind Dimension salutor, Morana.
How to capture Mind salutor Morana in The Thaumaturge
You can start your journey to finding Morana once you have discovered thePowisle areaof Warsaw. This can only happen once you have been to your father’s will reading. After you’ve searched your father’s study for clues, head downstairs andspeak to Rasputinon the telephone. The Powisle area will then be available on the main map.
When you arrive in Powisle, head to the waterfront (see the map above). Walking down to the water will trigger you to see Morana for the first time and start the side quest,The Art of Dying. The availability of this quest is limited but you have plenty of time.
I suggest you take your time with it, as you will not be able to take control of Morana until Part 2 of the game. This gives you until the end of the seventh main story quest,To Dust You Shall Return, even if you want to take immediate control of this powerful salutor. You also must havefound the salutorVelesand haveWord at level 5to complete it.
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The tortured artist, Katejan
Select the quest To Dust You Shall Return from your journal and let your perception guide you along the beach tothe artist, Katejan. Speak to him and also to thePolice Commissioner, Pelevin, who is examining the body near the water. Speaking to Pelevin exhaustively will open a new journal side quest so follow his trail to find a letter.
After reading it,you’ll be attacked. Walking into the alleyway to read the note triggers it, and a fight is unavoidable. I’d suggestsaving before you head into the alleywayso that if the battle is a bit much for you right now, you can come back later.
Once you’ve won the battle your perception will lead you back to the waterfront, but both the the body and police will have gone. Talk to thefishermen on the jettyto the right of the crime scene and they’ll give youthe address of Katejan. On arrival, you’ll faceanother fight.
Head into Katejan’s home, draw your conclusions, and then return tospeak to Katejan by the waterfrontonce more. No matter how the dialogue goes, he will be arrested, starting the next part of the quest,Horses in the Sky.
Horses in the Sky
Talk to Pelvin, and then try to get into theMoonshine Barnext door andstart a fight. Once you’ve won this, you’re able to enter the bar at any time. There’s no need to enter now though. Instead, go back to the scene of the crime andtalk to the kidsthat have arrived there.
If you decide tobarterwith them you’ll have to go and find an item to trade to them from your father’s house. If you instead go for both of the Prideful answers, you’llfighthere instead. Whether you fight or barter, the kids willgive you a hookused on one of the victims.
After the conversation,follow the child ringleader, Piotrek, via his side quest. Talk with him and the prostitute, and then kill time until night. Speak to all the prostitutes you can find and mention Piotrek when you speak to them.
You also need toconfront Pelevinonce more and talk to himabout the hook. This reveals he wants to find the strength to reopen the investigation. Find the two clues next to Pelevin, then talk to him once more.If you have the salutor Veles, andWord 5, you can manipulate/inspire him to continue with the case. Follow him to the Icehouse afterward and fully examine the body, while also talking to Pelevin.
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Uncovering the killer
Speak to thewife of the most recent victimnext, and check the bench opposite her (with Perception). While it’s still night, talk to the prostitutes again about the victim, which takes youback to the Moonshine bar. Explore the bar, talk to the bartender, and then convince him to talk to you. The conversation will lead you back to the brothel.
Once inside,talk to Jadziato get access to the girls' rooms upstairs. Using Perception in those rooms will reveal that the prostitute Klara is the killer.
Now wait until morning (there is a bench near the pawnshop) beforeheading into the pawnshopto get the ring. If you threaten the pawnbroker, you’llstart a tough fight. Win and he’ll give you the ring. Now you can follow the clues with your Perception to find Klara’s hideout.
You can go in alone, or go andtell Pelvinwho will go with you. If you take Pelvin, you’ll get theNegotiator Achievement. No matter what you choose to do, after the conclusion of the meeting with Klara here, Pelvin will be convinced of Katejan’s innocence and says he will contact you once the artist is released. This will only happenafter you complete chapter 1of the game.
Chapter 2 - Capturing Morana
When you begin Chapter 2 of The Thaumaturge, you’ll need to speak to your sister after waking up at your home. As long as you have completed everything up to this point, the phone will ring when you head downstairs. It will be Pelvin, telling youthe artist has been released. After taking the call you can immediately go back to the artist’s shack in Powistle and talk to him to trigger a salutor battle.
Once complete you’ll need to return toRasputin for hypnosis, after which then you’ll finally be able tocontrol Morana.
For more information about the Thaumatage here at Pro Game Guides, check outThe Thaumaturge beginners' guide - tips and tricksandThe Thaumaturge combat difficulty level guide - Gameplay differences!