Star Wars Knights of The Old Republic 2 has many characters you can influence throughout the game. If you want a specific character to despise or take a liking to your protagonist fully, here’s a complete KOTOR 2 influence guide.

Complete Influence Guide for Star Wars KOTOR 2

How Influence works in Star Wars KOTOR 2

Party members gain and lose influence points depending on specific actions or dialogues you choose throughout your playthrough. Each gain/loss equates to eight to twelve points, and all characters start with 50 influence with a maximum and minimum of 100 and 0, respectively. For example, taking a “good” action results in some party members losing points from their starting 50 while others gain influence.

Influence can also affect a party member’s alignment and can also unlock bonuses and additional dialogue. This system works similarly to how you can influence certain individuals inDisco Elysium.

Image by Obsidian Entertainment

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Here’s a table of action types and what they do to each party member’s influence points:

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Atton

Reward:Atton will become aJedi Sentinelif you have a positive influence with him.

Bao-Dur

Reward:Bao-Dur will become aJedi Guardianif you have a positive influence with him.

Disciple

Reward: Bao-Dur will become aJedi Consularif you have a positive influence with him.

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Reward: You will discoverG0-T0’s backstory and identity.

Reward:The Handmaiden will become aJedi Guardian.

Hanharr

Reward: Hanharr will have boost attributes (+2 str, -2 int, and +2 con) and you will also receive an increase in your attributes (+1 wis, and +1 con)

HK-47

Reward:HK-47 will give you “Jedi Killing Lessons,” granting you XP, +1 reflex save, +1 wis, +1 con, and +10 fp.

Kreia

Reward:Rewards Kreia’s lessons which give you XP, +1 Awareness, +12 FP, and more.

Reward:Nothing but thanks from Mandalore for reuniting the clans.

Mira

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Reward:Turns Mira into a Jedi Sentinel if you bring her near Nar Shaddaa’s pit beside the landing pad.

T3-M4

Reward:Once T3-M4 is fully repaired (requires 21 computer use and repair), he will get +2 dex, +1 con, and +3 int, while you will get XP, +1 wis, +10 fp, and moving meditation ability.

Visas

Reward:Rewards you with XP, Force Sight, and +10 fp.

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