There are lots of point-and-click puzzler game series out there, but I like Lost Lands more than most. Below you’ll find the final section (part 4) of my Lost Lands 6 walkthrough of the main story, including all puzzle solutions.
What I like about these games is the depth of the RPG-style story and Mistakes of the Past takes things a step further. Not only does it reintroduce old favorite characters but there’s also time travel as well as alternate worlds.
Lost Lands 6 Mistakes of the Past - Walkthrough Part 4
In part 4 of my Lost Lands 6 Mistakes of the Past walkthrough, we pick up the story just as Susan has snuck into Maaronguard in disguise, trying to find the hexagon. This guide will go right to the end of the story, but if you’re looking for solutions to earlier parts of the game instead reference myLost Lands 6 Walkthrough hub page.
The central square, garden, and kitchen
Standing in Maaraonguard’s central square, you’ll find theMorphing Objectin a window (a1) and theCollectibleon the castle wall (a2). Select the guards (a3) and the side door’s gates (a4) will open. Before you head through, select the fountain (a5) andnote the pattern on the carving(three leaves on the left of a branch).
Once in the garden, select the mat by the door (b1), pick up theKey, and drag it to the lock to enter the kitchen. There are no collectibles here.
Take theMorphing Objectfrom the table (c1) and theCollectiblefrom the side of the workbench (c2). Click the cook’s apron and hat (c3) to dress like a cook, take theRecipe Book(c4), then take theJugfrom the stove (c5) andlight itin the close-up with your firekeeper. Move into the hall (c6).
TheCollectibleis on the wall (d1), while theMorphing Objectis on the left chandelier (d2). Select the back of the room and get a close-up inside the triangle (d3) to start achip-moving puzzle. See below for the locations to drag the red chip too. Once complete, this gives you access to thethrone room. Head in.
Click anywhere for a cut scene, after which you’ll find theCollectibleunder the table (e1) and that theMorphing Objectis the right banner (e2). Click the throne (e3) for a close-up and use the sword to pry loose and take the greenCrystal. you’re able to also click the end of the table (e4) andclick the pot ticket twiceto add it to the rope.
The recipe ingredients
Click the lectern (d4) to find today’s menu (mushroom soup) and thePiece of Paper with Code. you may now open the recipe book (main courses) to find the nine ingredients you need for the soup. Select the machine (d5) next and add the crystal to start asequence-matching puzzle. The solution is different each time so you’re just going to need to pay attention! Once complete, take theTop Part of the Fountain.
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Back in the kitchen, use the code on the paper (2388) to open the cupboard (c7). Take thePot,Basket, andHandlefrom inside. Open the recipe book in your inventory and then click the box of food. you may addsalt,carrots,onions,garlic,rosemary, andpotatoesfrom here, leaving you buffalo milk, white mushrooms, and water to find.
Go to the central square, get a close-up of the buffalo (a6), and use the jug to getBuffalo Milk. Select the top of the fountain (a7) next and add the top part. You then need to click the feathers so they’re in the exact right positions (bottom down, middle central, top up). Once done correctly, the water will flow and you may use the pot at the bottom (a5) to get aPot with Water.
Now move to the garden, click on the grass (b2), and add the basket. you may’t go wrong here, so just keep clicking until you have all seven. Now return to the kitchen, and add the pot with water (c8) to the boiling pot, which will swing over the fire. Select the recipe book in your inventory and add the mushrooms and milk, plus the poison powder, to get theRecipe Ingredients.
Preparing the meal
Select the door (c8), add the handle, and then open the door. Select the ingredients item in your inventory and click the open door to start anobject-finding puzzle. Once you’ve made the poisoned soup, put it on the fixed trolley to get theTea Trolley.
Go to the throne room, select the left end of the table (e5), and add the trolley. Now follow the lit areas to add each item to the table in order, pouring some wine to finish. Once complete, click the rope at the other end of the table (e4) to summon Maaron to dinner.
After the cut scene, select Maaron (e5) for a close-up and take theHand. Head out to the hall, use the hand to open the door (d6), and head up to Maaron’s bedroom.
Finding the hexagon
TheCollectibleis behind the bed (f1), while theMorphing Object(f2) is by the bed. Select the bed (f3), click the pillows several times to move them, and then take theTin Punch Cardsfrom inside the book.
Smash the picture (f4) with the hammer, take theHang Glider Picture, and note the Xs marked on the frame behind. Select the base of the drawers (f5), and copy the Xs pattern you’ve just seen (above, the order doesn’t matter), which gives you access to thetower roof(f6).
While still in Maaron’s bedroom, click the dresser (f7) and then open the drawer to take theCentral Part of the Patternand aScrew Hook. Move up to the roof. Grab theCollectible(g1) andMorphing Object(g2), then add the screw hook to the gap in the boards (g3) and take theMoon Icefrom the compartment there.
Escaping the tower
Add the moon ice and the tin punch cards to the Eye of the Skywatcher (g4), then click the Eye of the Skywatcher to start alight puzzle. You need to move each disc into place (starting with the largest) so you’re able to see stars through all of the holes (see image above). Once complete, you’ll get a diary update.
Move back to Maaron’s bedroom, click the chest (f8) for a close-up, then click the puzzle to use this new knowledge to open it and get theTime HexagonandHarness Straps for the Hang Glider.
Head back to the roof and select the hang glider (g5). Add the hang glider picture, and then the harness, to make your escape. When you land, enter the tomb (h1), add the central part of the pattern to the end of the sarcophagus, and takeHelma’s Poison. Finally, add the ashes to the hexagon and move back to the present day.
Maaron’s house
Both theCollectible(i1) andMorphing Object(i2) are on the upstairs landing. Select Maaron (i3) for a close-up and take hisMedallion. Select the desk (i4) next and note the symbol for a recovery spell (it looks like a hangman gibbet).
Click the book again to close it, add the medallion, and then click the book again to open it once more. You’ll find you need particular feathers and a magic staff made from a young tree of life.
Select the young tree (i5) and cut it down with the sword of justice to get aYoung Tree Trunk. Now select the frame at the top of the stairs (i6) to start amovement puzzle. You need to move the eight pieces around the edge onto the right spots on the central mechanism. See the solution above and match the following:
Make sure toadd the 6 to the b slot last. It may take a while, but the green crystal will move around the circle and complete the puzzle. Once complete, the door (i6) will open to reveal amissing objects puzzle.
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The final object-matching puzzle
Grab theLadder(k1), select it in your inventory, and click the chest (k2) to place the ladder. Get aMedalion Partfrom the table (k3) and the other from the bookshelf (k4). Add them to the book on the lectern (k5). Click the book to open it and take aFeather, then again to close it and take theBook. Finally, take theKeyfrom under where the book was.
Select the chest (k2) and use the key to start a labyrinth puzzle. Move the circle left and right until the ball drops out of the puzzle (you can’t fail), collecting thePotionandDrawing. Add the drawing to the table (k3) and click the items on the table until you collect anotherFeather. Add the book to the bookshelf (k4) and then rearrange the books (see above). Take the finalFeather.
Click the lectern once more (k5), add the feathers in the correct places (see above), add the potion, and you’ll get theFeathers.
Select the tree trunk in your inventory, use the sword once more to prune it, and then add the feathers to get theMagic Staff. Use the staff on Maaron, which brings nine lights onto the screen. Draw the hangman symbol (above) and Maron will be revived. After the conversation with Maaron, give him the sword of justice and the potion to trigger another cut scene.
The final scene
Take the lastCollectiblefrom the roof (l1) and the lastMorphing Objectfrom the tree root (l2). Take the Ladle from the tree trunk (l3) and use it in the crypt (l4) to get aLadle With Water. Use the firekeeper to light the candles (l5), then use the ladle to water the flowers (l6), revealing the dedication on the grave. Congratulations! You’ve completed the main story of Lost Lands 6, Mistakes of the Past!
For more point-and-click puzzle game walkthroughs, check outLost Lands 8 – Bonus Chapter Walkthrough & SolutionsandOn Thin Ice Walkthrough Guide (Chapters 1-4)here at Pro Game Guides!