Each Lost Lands game takes you on a rich adventure full of tricky puzzles to solve and objects to find. If you’re enjoying Lost Lands 8 right now, read on for part 3 of my full walkthrough.
Lost Lands 8 Walkthrough, Part 3 - Sand Captivity
I’ve broken up my Lost Lands 8 Sand Captivity walkthrough into several parts. This one takes us from when Susan is looking for the ingredients to make the underwater potion to when she puts out the fire in the centaur village. If you’re looking for puzzle solutions that happen before or after this, instead head over to myLost Lands 8 Walkthrough hubto find the relevant information.
Making the underwater potion
Select the lake (a1), pick somePurple Seaweed, and grab aBox With Numbers.
Head to the academy greenhouse next and pick aLemonfrom the lemon tree (b1).
Finally, return to Maaron’s hut and get theLava Flower Juicefrom the plant on the windowsill (c1). Select the clock next (c2) and add the box with numbers. Click the box again to open it and start a Roman numerals puzzle.
You just have to remake the clock’s numbers from the letter pieces and add them in the correct order (see above). Once done, a compartment will open to the left of the clock (c3). Click the items inside until you find theDragon Vessel.
Select the recipe in your inventory and drag the vessel onto the note. Next, add the purple seaweed. Now add the lemon and cut it with your knife. Add the lava juice and murmuri berry, and you’ll receive theUnderwater Potion Ingredients. Return to the lake and add the ingredients to the magic well (a2).
Lowering the island
After the cut scene, head to the library (d1). Check the scroll at the entrance to find the symbol for the Department of Crystals and Artifacts (a gem), move to that section, and examine the scroll there to see that you need shelf 6. Click shelf 6 to readCrystal Unio.
Go out to the courtyard and speak to the janitor (e1), who will give you aCarabiner.
Move into the hall and use the carabiner on the chain to fix the winding mechanism (f1), which opens the window and shines a pattern onto the floor (f2). Get a close-up of it and add the emblem to start an odd-one-out puzzle.
There are 10 sections that you need to highlight. See the image above for the solution. Once complete, the floor will open up, giving youaccess to the ritual hall.
Before entering the hall, return to the fortress and place the crystal on the rocks (g1). Now select the crane (g2) and use your knife to cut the rope in the close-up. The rock will fall, crushing the crystal and allowing you to pick up theCrystal Powder.
Now go to the ritual hall. Grab theCollectible(h1) and theMorphing Object(h2), click the central area (h3), and take theKey(in the bottom right of the close-up). Return to the library and use the key to open the town diorama (d1).
Click it once more to start an item-arranging puzzle. There are 11 pieces to move, after which the town will look like the image above. Take theSignet.
Go to Maaron’s office and use the signet to open the cupboard (i1), and then click the mechanism inside to start an animal tile-moving puzzle. Each animal needs to be in its correct environment. To complete it, press the central X once, the outside arrow once, the left X once, and then the right X once (yes, it’s that simple!). Take theLollipopand theBox With Balls.
Now select the chart on the wall (i2) and add the box with balls to it to find that one ball is missing. Go to the greenhouse and use the lollipop on the insects on the tree (b2) to getAnts. Back in the office, add the ants to the bird cage (i3), which attracts the bird down from the top of the wardrobe. Click the bird in the cage for a close-up and take the missingRed Ball. Add it to the wall chart (i2) and you can begin a color-matching puzzle (I’ve pictured the correct ball positions below). Once done, note the highlighted symbols.
Select the cupboard (i1) once more and get a close-up of the metal box inside. Turn the dials to match the image you saw on the wall chart (see below) and it will open.
Take thePlate, go back to the ritual hall, and add it to the stone (h4). This reveals a pool in the center of the room (h3). Add the crystal powder to the pool to lower the island.
Related:Lost Lands 7 Walkthrough – Full Guide
Free the young centaur
You find yourself back at the river, so click the portal (j1) to move on to the forest in your search for the centaurs.
TheCollectibleis on the rocks (k1) and theMorphing Objectis on the tree (k2). Select the skeleton (k3), read the note, and take theDrawing. Click the hole in the same close-up and grab theSapphire. Click the fireflies (k4) to find asecond Saphire, then click the bushes (k5) and move them to discover a cave entrance and head inside.
Grab theMorphing Object(l1),Collectible(l2), and theHair Of Centaur(l3). You’ll also findTobabbo Of Spiritsin the treasure pile (l4) and you can add the drawing to the altar (l5). Go back outside and move forward (k6) to the swamp.
Take theCollectible(m1), theMorphing Object(m2), theRake(m3), and thePlank(m4). Use the plank to get to the hut (m5) and get a close-up of the roof. Click the trapdoor in the close-up and open the crates to find that all the rum bottles are broken. While you’re here, take athird Sapphirefrom the roof.
Return to the forest now and take the other path (k7) to the hunter camp. TheCollectibleis in the woodpile (n1), while theMorphing Objectis on the side of the tent (n2). Select the Hammock (n3) and use the knife to collect it.
Now, put the hammock in the grass (n4) and use the rake to start a gathering puzzle. See the solution below.
Collect the Pile of Leaves and place them below the cage (n5). Select the rock (n6), cut the rope, and free the centaur. Click where the cage broke (n5) and collect your fourth Sapphire.
Making the sleep bomb
Select the tent (n7), get a close-up of the desk, click the book to read thesleep bomb recipe, and afterward, take thefifth Sapphirethat was underneath it. Return to the cave and add the sapphires to the altar (l5). Use the drawing to find which ones you need to light up (see solution below), then click the altar again to open it.
After the cut scene, select the hanging skeleton (k8), take theKeyfrom its pocket, and use your knife to cut someResinfrom the branch in the same close-up. Take aConefrom the close-up of the other skeleton (k3) and asecond Conefrom the entrance to the cave in the same close-up. Get athird Conefrom the bottom-right of the fireflies (k4) close-up, and then move back to the swamp.
Take afourth Conefrom the hut close-up (m5), afifth Conefrom next to the blue flower (m6), and asixth Conefrom the wood in the bottom-right corner of the swamp close-up (m7). Click the middle of this close-up to start a movement mini-game. Once complete, take theRumand return to hunter camp.
Use the key to open the crate (n8) and take theHand NetandWaterskin, along with aseventh Cone. Taketwo Coneseach from the rock (n6), the hammock (n3), and the cage (n5). Take theCauldronfrom the other tent (n9), along with aManuscriptand aCoil of Rope, plus yourfourteenth Cone. Use the ax on the block (n10) and collect someFirewood, which also reveals afifteenth Cone. Thefinal Coneis in the forest close-up (n4)
Return to the forest and use the net to catch someMagnetic Fireflies(k4), and then head to the swamp and use the waterskin to collect aBag With Mushroom Gasfrom the hut roof (m5). Return to camp, enter the tent (n7), and prepare the potion:
you may now return to the forest, select the skeleton (k3), and take itsBelt. Select the potion in your inventory, add the rum, and then use the belt to make aSleep Bomb. Drop it into the hole in the same skeleton close-up and you’ll knock out the manticore.
Related:Lost Lands 6 walkthrough (Mistakes of the Past)
The centaur village
Use the rope on the hole and head back into the cave. Click the altar to open it, click the lamp, add the centaur hair, and pick up theSearch Lantern. Return to the camp and use the lantern on the path the centaur took (n11) to reveal her hoofprints. Click them to follow the path to the swamp, then select the footprints there (m8) to move on to the village gate.
Take theCollectible(p1) and theMorphing Object(p2), and then use the ax to cut the roots (p3) and collect theManuscriptonce you reveal the light puzzle. Use your knife to try to pry open the shield (p4), but it breaks in the process. Take theDaggerfrom the door (p5), read the attached note, then use the dagger on the shield to find aClue.
Return to the hole under the wall (p3), add the clue, then complete the light puzzle. Switch the light colors by clicking them to make the patterns on the paper (see above for the solution). Once complete, the gate will open, so move on to the centaur village.
Once you’ve collected theMorphing Object(q1) and theCollectible(q2), select the tree (q3) and collect theHook. Move forward to Ziruk courtyard (q4) to find the chief’s hut ablaze. Return to the village, select the mechanism on the left (q5), and remove the broken pipe. Head back outside and use the ax to cut aBamboo Trunk(p6), which you can use to replace it (q5).
Move back to the Ziruk courtyard and grab theStick(r1) and theMorphing Object(r2). Use the stick to prop up the roof (r3), which reveals theCollectible(r4). Now click the doors (r5) and get a close-up of the fire. Select the workbench (r6), take thePincers, and grab theRunefrom the stone wall (r7).
Go right back to the greenhouse, use the pincers on theHose(b3), and then collect it. Return to the village and attach the hose (q5), then click the hose on the ground to extend it to the Ziruk courtyard. Click the valve where you attached the hose (q5) and you’ll put out the fire.
For the conclusion of this walkthrough here at Pro Game Guides, click through to myLost Lands 8 Walkthrough Part 4!