Since I love puzzles, I was delighted to see Lost Lands 9 has more of those challenging twists and turns, much likeLost Lands 8, to work through. We have a full guide to help you complete the Lost Lands 9 walkthrough below!
The Lost Lands 9 is a unique story about a boy, Folly, who goes on an epic adventure, experimenting with a crystal creation and uncovering an ancient dungeon that could lead to the treasure. Thisgameis very long and filled with puzzles, so I have split it into multiple parts to help you work through it. Ready to continue on to the next parts? Take a look at them all listed below:
Keep reading below to start working through Chapter 1, Part 1, all the way up to Folly’s sudden discovery!
Lost Lands 9 Full Walkthrough Guide - Chapter 1
Village
After a brief intro, you’ll start in the school yard where Folly wants to check out his shelter rather than go to school. Follow these steps to pick up all the items and use them as necessary to progress:
Use theStickin your Inventory to toss to thebee hivehanging in the tree on the right side of the screen, and this will distract the bees from the hive toward the hog, making the hog run away with them and giving you a free path onward. Click on the pathway to the right to continue to the canyon.
Canyon
Folly continues down the path toward his shelter, but he’ll need to get his grappling equipment to descend down the canyons. Here’s where to find the pieces to the honeycomb chest and retrieve his equipment:
Pressing on theStickson the cliff’s edge will break them off and automatically set them on the ground. Click on thepile of rocksand uncover a chest. Thischestis where you’ll insert the missing Honeycomb pieces. Select the recovered pieces from your inventory and then press on the chest to automatically slot them.
How to unlock the Honeycomb chest
To fully unlock the chest, you’ll need tofill all the holesin the top using the little diamond chains within each lock. The number of diamonds shown in each lock equals the number of holes they can fill.Click on a lockto show available spaces you can place a diamond in, thenclick any of those holes to place a diamond. If the holes are in a row, you can click on the farthest one, and the chain will cross over all of them, slotting a diamond into each.
You must maneuver them around until a diamond is in each slot. (Keep in mind that there are random chest puzzles here, and yours might not be the same as mine.) you’re able to use the picture above to help you place them like I did.
Once you open the chest, you can grab theRoll of ropeand theShelter Key. Then, select thetree with the broken ropeon the right side anduse the roll of ropeto replace it. Now, you can select the rope,attach the Ascenderto it, and propel down to the next area.
Related:Lost Lands 3 Full Walkthrough (Golden Curse)
Shelter Entrance
You’ve reached the entrance to the shelter below the canyons, but Folly’s missing the key to enter. Investigate this Fallen Traveler and figure out how to retrieve your key:
Once youretrieve the keyfrom the body, look around at the surrounding area, make a note of the Shelter door and planks (which you’re able to interact with later), and then start working on thedouble-headed snake puzzle.
How to solve the snake puzzle
Just like the honeycomb chest, the double-headed snake puzzle will also be random for each person. The goal of this puzzle is tomove the snakes left and rightuntileach snake head is in its own column. If the head is not lined up with any other head, theeye will glowto let you know you have it right. Check out the picture of my puzzle ahead to see how to place them correctly.
Once you complete the puzzle, you canretrieve a noteexplaining the key to the shelter has now been moved, and you can collect theScrewdriver Handle. Click on the Screwdriver Handle in your inventory andcombine it with the Screwdriver Shaftto create a functional Screwdriver. Now, press thegreen back arrowon the bottom right of the screen toreturn to the Village(starting area). Once there, press on theleft pathwayto move to theSchoolyard.
Schoolyard
With the new information we just got from the letter in the double-headed snake puzzle and with the Traveler’s Key, we can head to the School Yard, where the Shelter Key could be hidden. Here’s what to do:
Toget the Lion Maskoff the school door, you’ll need touse your Screwdriverto pry it off. Select the Screwdriver from your Inventory, then click on the Lion Mask. Then, you can head to thelion fountainand put the mask on the statue. This will open up some pipes behind it, but the professor will first catch you. The Professor will give you theBarn Keyand instruct you to fix the fountain. Use the Key to enter the barn.
School Barn
In the barn, you’ll need to find all the pipeline details hidden in the mess. There are 15 total, and here’s where to get all of them:
With all the pipeline details, you will return to the Schoolyard and can interact with the lion fountain. Select the pipelines you collected from the barn in your Inventory and thenplace them in the statue. This will automatically repair it. To retrieve the Shelter Key at the top of the fountain, you’ll need to complete the pipe puzzle.
How to solve the pipe puzzles
There are three total pipe puzzles on the statue, and they are just like regular sliding tile puzzles. Your goal is toconnect all the fixed pipes together using your sliding pipes. Fixed pipes are the ones that you can’t slide on the mossy stone tiles. You’ll need to slide pieces around, moving them out of the way occasionally so you can slide the right pieces in. The puzzles will get more complicated as you go through them. Take a look at my three solved puzzles above!
Once you fix the fountain pipes, theShelter Keywill fall off the top of the fountain into the drain. Interact with the drain and use theScrewdrivertocollect it from the drain. Once you collect it, you will automatically be returned to the Village, and you can continue back through the Canyon and to the Shelter Entrance.
Now, at the Shelter Entrance, interact with the door on the left side of the screen anduse the two Shelter Keysto open it. Use thebronze key firstandthen the silver keyin order to enter.
Related:Haunted Hunt Walkthrough, Chapter 4 – Adventure Escape Mysteries
Shelter
Now that we finally made it to the Shelter, Folly can begin his fun experiments, but we’ll need to gather up all the ingredients and fix up his equipment.
First, interact with the Grindstone andplace the stone back on the bench. Then, grab thered elastic bandand place it in theright spot on the gearson the side of the bench. Then, look at the Gemstone Clamps on the makeshift desk to find yourToolset Chest key. You can use it to unlock the chest and collect theGear Transmitter. Return to the Grindstone andplace the Transmitter on the bench.
How to solve the Gear Transmitter puzzle
The Gear Transmitter is another sliding puzzle, just like the pipes, but a bit easier. Your goal is to get all the tiles with gears on them lined up with the gears on the Transmitter. To do this, you must move all the tiles around and find whichgear tiles fit into the slots against the main gears. You’re going to want the following tiles in these spots (use the picture above to help you visualize):
Once you have gears placed in the right spots, the Grindstone will begin to work, but you’re still missing one last item. You need something to grease it up. We’re going to need to head back to the Village to get something. Press the green back arrow to backtrack to the Village.
Village (Campsite)
At the Village, interact with thecampsite, like we did at the start. However, this time, we can use theTraveler’s Keyto open up thelocked satchel. You will find a piece of flint and meat. The meat is perfect for creating a bit of grease.
How to start the fire and make grease
Press on the meat toadd it to the pot. Now, you’re going to need to start up a fire by gathering some Brushwood. Thankfully, we know where we can find some. You can just head back to thecanyonby pressing on the pathway to the right and then clicking on thebrushwood pilewe removed from the cliff’s edge earlier to collect some. Then, return to the campsite andadd the brushwood to the fire pit. Once you have it set up, take yourFlintfrom your Inventory and click on the brushwood to try to light it. Unfortunately, we can’t seem to get the fire going yet; you need a catalyst.
Head back to the Canyon on the right path and climb down the ropes to theShelter Entrance. On the Fallen Traveler’s body, grab theflask of alcohol. With the flask of alcohol, we can return to the campsite again,apply the alcohol to the brushwood, and try ourFlintagain. Now, the fire will start and cook our meat, creating fatty grease. Grab theEmpty Cupfrom beside the satchel and click on the pot with it topour the grease in. ensure youtake your cup of fat.
Shelter (Experiment)
Now, you can head back to theShelterandapply your cup of fat to the Grindstoneto grease the gears. With the Grindstone working correctly, we can use it to cut down some gemstones and add them to our gem clamps. Our gem collection is missing, so here’s where to find all the Gem Nuggets.
Where to find all Gem Nuggets
Interact with the littleshrinenext to the campsite in theVillage. You now have three Iron Flowers you can place into it. Select them from your Inventory and click on the empty slots to insert them. Once you do, you can grab theGem Nugget(1/4) from the center.
Head back to thecanyonand interact with thered veinon the cliffside. Use yourHammerto break away a cluster of it and gain Gem Nugget (2/4).
At theShelter Entrance, interact with theblue veinon the rocks behind the Fallen Traveler. Use yourHammerto break away a piece of it and acquire Gem Nugget (3/4).
In the Shelter, interact with the light blue crystal clusters on the right wall. Use your Hammer to break some free and collect your last Gem Nugget (4/4).
Once you find all the Gem Nuggets, return to theGrindstone. Select the Gem Nuggets from your Inventory andplace them with the yellow gem on the ground. Click on the Grindstone to start it up, and thenselect gems and then the Grindstoneto turn them intoCrystals.
With the Crystals, go back to theclampsand place them inside. This will initiate a short cutscene and then reveal a crack in the ancient inscriptions.
Inspect the newcrack in the inscriptionson the wall. You can use yourHammer to chip away the rocksand reveal a pattern puzzle.
How to open the secret entrance to the Dungeon
The goal of this puzzle is to getall the colored tile patterns in their matching color line. Some of the tiles are connected to other tiles, meaning when you move it up or down, other tiles will also move, occasionally in the opposite direction.
Once you complete the puzzle, the secret entrance will open up and allow you to enter.
Dungeon
There is a lot more to see inside this dungeon. Take note of all items, even if you can’t quite interact with them right now. They will all be important in the following parts.
Dungeon (Glyph Door)
Now that you’ve looked around here and collected the Pry bar return to theShelter Entrance. You can use thePry barto pull down theplanks covering a drawing. Make sure to collect aBoardonce you do. Then, head back into the Dungeon touse the boardto cross over to theAncient Seal. This will, unfortunately, make the pillar fall and break the path to the door. Pick up theboardagain and try to use it to cross the door. It is too short of reach, so you’ll need more.
How to make a bridge to the Dungeon door
Head back to theShelter Entrance, grab moreboards, and theNailsin front of the drawing. Then,select your first boardfrom your Inventory andadd the other boardsto it. Then, put thenailsin. Use your Hammer to secure them all and finish yourSelf-made bridge.
Now, you can place the Self-made bridge across the gap to reach the Dungeon door again. You’ve made it to the door, but you’re still missing the two elements required to open it:fireandwater.
Where to get fire and water
Return to the Village again and grab theCauldron/potfrom thecampsite. Then, we interacted with the water trough where we found the Iron Flower earlier. Place the pot down beside the trough, then select the trough and pour some water into the pot. Now you’re able to grab yourCauldron of water.
Return to theDungeondoor and pour the water from the cauldron into theleft statue basin. This will give you your empty pot back.
With the empty pot, head to thebubbling oilon theleft side of the Dungeon cave. Scoop up someblack oilinto the cauldron. you’re able to pour your hot liquid into theright statue basinat theDungeon door. Then, you can grab yourFlintfrom your Inventory and start a fire.
How to unlock the Dungeon glyph door
Now that you have the two elements in the basin on either side of the Dungeon door, you can place theAncient Sealwithin the grooves at the bottom. This will allow you to interact with the Glyph puzzle in the center of the door. You can backtrack and look at theTreasure Hunter’s note near the skeletonfor some clues. Here’s how to solve it:
This puzzle will place the glyphs in a random starting position for everyone, but you can click yourTreasure Hunter’s notefrom your Inventory and place it in the corner of the screen so you can keep checking it. The note will tell you exactly where to place each glyph on the board, so all you need to do ismatch the glyphs with the note.
When the glyphs are in the right spots, the Dungeon door will open and allow you to open the next area.
Related:Lost Lands 8 – Bonus Chapter Walkthrough & Solutions
Dungeon City
Once you open the Dungeon door, you will be able to enter the hidden city within. You’ll have a minute to look around before a cutscene cues showing Folly’s sister has followed him there and joins him on his adventure.
Find the Shaft Lock on the doorway with the glyphs on the right side of the city. Then, investigate thelarge gear mechanicin the opposite corner and use theShaft Lockto fix the broken piece. Just to the left of it you’re able to move a rock and collect another Crystal Candle. Grab theBroken connectorfrom thebellhanging in the tower in the back left side of the city, and thenenter the doorwayof the stone housedirectly to the leftto enter the Forge.
Dungeon Forge
There aren’t too many objects you can interact with in the Forge right away, but you can use it to repair the Broken connector you grabbed from the bell. Select theConnectorfrom your Inventory and place it on thedesk in the back right.
How to solve the Forge ball puzzle
How to repair the Broken connector
When the Connector has been repaired, you will automatically move back to the Dungeon City. From there, you can interact with theBelland place your new Connector. Now, your goal is to ring the bell. First, use theGear Mechanicto lift the bell, and grab theCrystal candleandHourglass Figurineunderneath it.
How to solve the hourglass gate puzzle
Now that you have the Hourglass Figurine, head to thelocked gatewith the missing Hourglass piece in the City. Place yourHourglass Figurinein the open slot, and the gate will open. you may begin completing this puzzle.
This puzzle requires you toform all the octagon pieces togetherbylining up the purple lineson the edges of them. It doesn’t matter where you place them on the board as long as they are all joined together with the frame properly aligned all the way around. There are a few different puzzles you may get here, so it isn’t a guarantee it will be the same as mine. I found it easiest to place the corner pieces in first and then work my way toward the center. Take a look at the picture above for reference.
Once you complete this puzzle, the bell will begin ringing, and you may interact with thebell door beneath the bell tower.
How to open the bell tower door
There are more glyph buttons on the bell tower door. Luckily, we still have the Treasure hunter’s note from earlier that we can place on the side of the buttons to help us out. The note will tell us exactly what sequence to type in from thefour glyphslocated on thetop left side of the note.Here’s what you’ll need to press:upside down R,double-sided fork,crosshair, andleft arrow. The gate will open, and you may enter the Sarcophagus Room.
Sarcophagus Room
We’ve found the room with the Sarcophagus, potentially holding the rumored long-lost treasure. We’ll have to find a way to open it.
In this room, we can work toward opening the Sarcophagus and seeing what’s hidden inside. To do that, we must interact with thealtarat the front of the room. Locate the last fewmissing Crystal candlesfrom around the room, and then begin following the rituals shown in the book on the altar.
How to open the Sarcophagus
To begin this puzzle open the Sarcophagus, interact with the altar, andplace all the candlesinto the candlesticks around it. This will open the altar and give you theQuill. you may now interact with the glyphs on the altar. Using the Quill, you’ll need toselect the correct glyphsin the right order. This order is shown to us back on thepainted wall at the Shelter Entrance, which we tore the planks from earlier.
This powered up the Sarcophagus, so now we can complete the puzzle on it and hopefully open it.
How to solve the Sarcophagus puzzle
The puzzle is not too difficult but can take a bit of time. The goal is to rotate each tile until all the lines are powered. The tiles might look a bit different for you, but I would suggest working from the left to the right, turning all the tiles until you get them all lit up to the middle, and continuing over to the other side. You may have to backtrack and rotate tiles again as you get further. Remember, all lines must be lit up, so even if they are dead-end tracks, they still need power. Use the picture above to help figure it out.
Once all the tiles are lit up, you will open the Sarcophagus, triggering a cutscene where Folly retrieves theDaggerfrom inside, and he and his sister flee the cave together. You’ll arrive back in the Village andcontinue to the left toward your home.
Home - Yard
It appears there was some kind of storm that blew through your home yard. Things are left scattered and damaged, and Folly and his sister must make sure their mother is okay.
Use yourScrewdriveron theWellto fix the broken piece and place the bar on properly again. Then, look further into the well and use yourDaggerto cut the rope from the snag. You will receive the End of the rope. With the end of the rope, tie thebeam blocking the house door. You can try the wench on the well, but we will be unable to move it right now. Open thesheddoor anduncover all the tools; you might need these later. Then, continue to theBackyardby clicking on the barn.
Home - Backyard
We’ll need the hook and cable to help remove the beam from the house door. Interact with the broken ladder at the front of the barn and click on the planks beside it to collect them in a pile. Now, we can work on repairing the ladder.
How to repair the barn ladder
To repair the barn ladder, place the planks together to form steps. The planks are all different sizes, so you’ll need toplace the sizes together until they align and form a step. you may do this several different ways depending on where you choose to place the planks. What I did wasplace all the long planks first, starting the longest at the bottom and working my way up. Once the long pieces are in, you can go back through andfind the small sizes that fit inthe gaps.
Once the ladder is repaired, you can reach the reel of the multipull. However, the cable is caught so you’ll need to head back to the Yard andcollect the Wire Cutterstool from theshedwe uncovered earlier. Now, use the Wire Cutters on the reel to cut the cable. Interact with the fallen hook off the ground and pick up thePower multipull.
We can now rig the Power multipull up to the beam blocking the house door. Head back to the Yard and use theDaggerto cut therope on the beam. Then place thePower multipullhook onto the beam andreconnect the rope. Now, we can use the wench on the Well again to pull the beam down and unblock the house. Unfortunately, we still need a key to get inside.
Where to find the house door key
Funnily enough, to get the key we’re going to need to make the dog move out of the log beside the house. To do this, we’ll need some food for him. Head back to theVillageand grab theGrilled meatwe cooked up in part 1. Place the meat at the end of the log and the dog will crawl out. He’ll drop hisCollarfor you.
Select theCollarfrom Inventory, and then use theScrewdriveron it to unscrew the secret house key from it. Now, you may unlock the house and continue inside.
Home - Interior
Folly and his sister will find their mother inside, but she is ill and the mystery still remains. We will need to figure out what happened here and cure her.
Once you enter the house, interact with the unconscious mother in the chair to see a brief cutscene. You will retrieve a note from her with the instructions on how to make her medicine. Look at theovento see where you will prepare the medicine, but you’ll need all the ingredients and the proper kindling. Continue to the right,behind the curtain, to enter the Kitchen.
Where to find all the medicine ingredients
The kitchen has all the ingredients you need to make the medicine, but you’ll need to find them all in this cluttered space. Check the note in your Inventory to help you figure out what you need (once you do it will be displayed at the bottom of the screen).
How to reassemble the Juicer
Now you may collect your reassembled Juicer. You’ll have all the ingredients you need now to start the medicine, but you’ll still need to start a fire in the oven. Unfortunately, to chop up some wood for the kindling, you’ll need to get into the Garden. To do this, you’ll need to create another way through.
Head back out into theYardand collect theAxefrom theShed. Then, head back into the house and interact with theshattered window. Use the Axe to break out all the glass and allow you to climb through.
Home - Garden
Use theAxeon theDead treeto chop it down onto the stump. Once it’s cut down, use the Axe again on the fallen pieces atop the stump to getFirewood.
Now that you have your Firewood, you can head back into the house and use it to start a fire in the oven. Place theFirewood inside the oven, then use yourFlintto create a fire. Then,place the Set of ingredients on the counterbeside the oven to start making the medicine
How to make the medicine
You have everything you need to get started on that medicine. The instructions from your mother are hanging on the back left side; you can look at it as much as you like to help you out. You’ll need to add items in the right order. Here’s how:
You have finished themedicineand can now give it to themother in the chair. Select it from your Inventory and click on the mother to initiate another quick cutscene. The mother will give you theCabinet key. Use it on thecabinet in the back right cornerwhere you will find a shape puzzle.
How to solve the cabinet shape puzzle
The goal of this puzzle is to make sure none of the ropes are overlapping bymoving the shapes around to their correct slots. Clicking on a shape will move it to the only open slot or highlight the slot options if there is more than one. The shape of the slots will show you where each piece needs to go. Keep moving them around to get them in each of their corresponding slots and untangle the ropes. Use the image above to help you figure out where to put them all.
Once the shapes are in all the correct slots and the ropes form three different colored triangles, the cabinet box will open, and you can grab theFamily sealand theGate key. Head back to theBackyardwhere theBarnis and use theGate keyto unlock it.You can continue through the Cliffside.
Cliffside
You’ll find an abandoned wagon hanging on the side of the cliff. Investigate the objects in thewagonto retrieve thePatterned Chip. Then, look at thegap in the pathto see achest stuck in the ground. You’ll need something to grab onto it.
Return to theYardand grab theShovelfrom theShedand theLeashfrom thelogwhere the dog was lying before. Head back to the chest and use theLeash to hook onto the handleso it’s secure. Then, use theShovel to dig out the chest.
How to unlock the symbol chest
Now that you have the chest, place thePatterned Chipin the top of it to begin completing the puzzle and opening it fully. The goal is torecreate the symbol shown in the centerby rotating the symbols on the outer ring around it. Not all of them will be used every time. Justrotate the ones that matchand thenselect the symbols that go togetherto progress.
When the chest is unlocked, you can grab theFast Time potionfrom inside and then continue down the path along the cliffside.
Family Crypt
Folly’s come to his family’s crypt seeking answers locked inside. We’ll need to complete one last puzzle to unlock it.
Check out the Crypt to see the symbols shown on the top of it. It will prompt you to ‘honor’ the lost loved ones. To do this, we’ll need to have some flowers to place on the graves.
How to plant flowers for the gravestones
Return to theYardand grab theHoefrom theShed. Go to theBackyardand look at the bags offlower seedsthat dropped from the multipull earlier.
You’ll need to grab the correct seeds bymatching the symbolson the bags to the symbols on the Crypt. These are the ones you’ll need:
With the seeds, head to theGardenand look at theflower spoton the ground in the back left corner.Clear the weedsand then use theHoeto dig up the ground. Now grab yourflower seedsand plant them in the ground.
You’ll need water for your flowers, so head to theSchoolyardand look at thefountain. Grab thepitcheron the fountain and scoop up some water. Select yourJug of waterandadd the Fast Time Potion. Then, return to your Garden flower spot and pour theEnchanted wateron the ground. Now, grab the flowers using yourDaggerand return to the gravestones.
Where to place the flowers on the gravestones
Now that you have the flowers, you’re going to need to place them on the proper gravestones. Use the pictures above and the list here to help you place them:
When all the flowers are placed, you can look at the Crypt door and add theFamily Sealinto the open slot. Enter the Crypt to complete the last puzzle of Chapter 1.
How to solve the Crypt puzzle
The goal of this puzzle is to move the gemstones across the rods using the arrows on the sides until they all fit into their proper slots. This may take a few minutes since you will have to keep moving them until you get them lined up correctly. The best way to line them up is toform them into a square shape firstand thenmove them all together to the center. Try to look for every possible path you can move on the rods. If pieces are blocking one direction, move down another that leads to the same spot. Use the pictures above for reference.
Once you finish this puzzle, you’ll be able to collect the weapon from the top of the Crypt and successfully finish Chapter 1.
Lost Lands 9 Chapter 2 Walkthrough
In this chapter of Lost Lands 9, we play as the mysterious magician, Maaron, who appeared at the end of Chapter 1, ultimately saving Folly from the Entity. We learn more about the background of the world and whether or not it was a coincidence that the magician showed up when he did.
Academy Courtyard
In this location, we’ll want to approach theLion statue, which will give us aCryptex. This will be our first puzzle to solve in Chapter 2. Select the Cryptex from your Inventory and begin working on solving the puzzle to unlock it.
How to solve the Cryptex puzzle
The goal of this puzzle is toconnect the left gemstone to the right gemstonebyrotating each section of the tubeuntil a path is lit up across. This isn’t too difficult to figure out, but it will take time to rotate them to the proper positions. I actually found it easier to work from right to left, lining up all the lines until it reached the gemstone and lit up. Use the picture above to help you solve it.
Once you solve the puzzle, the Cryptex will open up and allow you to collect your Personal Signet and a letter from the Academy Administration. With thePersonal Signet, you can approach theAcademy doorand place it in the slot to proceed.
Academy Halls
In this area, you will come to several locked doors and you’ll need to pick up a few hidden candles around to light up the dark space. First,head further down the corridorinto the darker area, then backtrack and start picking upcandles.
Where to find all the candles
Once you have all the candles, head to theend of the dark corridorand place them in thecandlestick holderson either side. Now you should be able to see the door at the end of the hall, where you’ll need to solve another puzzle to enter.
How to solve the rainbow glass door puzzle
In this puzzle, we will be adding in different chips of glass into the center circle to finish a colorful picture. There are two different types of chips that we will be adding: rounded chips and pointed chips. Each round chip and pointed chip must be added so that thesymbols adjacent to each other match. For example, round chip flower symbols must be next to pointed chip flower symbols. Use the picture above for reference.
When this puzzle has been solved, you can enter the Office and speak to our teacher, Cassandra, who will inform us what our quest will be.
Academy Office
First, check on thedeskfor the firstlight filteryou’ll need and investigate the strangebird statue. We need some kind of clue on how to move the wings of the statue. Head over to theBird lampon the right side of the room andspin itaround. Once you spin it once, you can open it and collect second light filter and theAnimation tape. This tape has a clue on the position of the bird wings, but we won’t be able to see it without placing it under the Filter lamp, which will require us to first find all the colored glass filters.
Where to find all the light filters
You’ll need to collect all the light filters to place in the filter lamp and use to look at the Animation tape. There are two right in the office which we have already seen. We may have spotted the others earlier but can now collect them.
With all the light filters, head back to the Filter lamp and place the filters in it. Ensure you place the Animation tape on the table top below it. Then, click on the lamp to rotate it and switch filters. It will display numbers on the Animation tape beside each picture. It would be hard to switch through filter and memorize the number with each picture, so we’ll need to collect some ink and a quill to mark them down on the tape.
Where to get ink and a quill
First, head outside to theCourtyardand peak into theowl towerto grab afeatherfrom the ground. Check out the feather in your Inventory first. It will need to be sharpened. Then, head back to theOfficeand look on thedeskto grab theInkwellandStationary bladeon the right end. Use the Stationary blade on the feather to turn it into a Quill.
Now you can take these items to the Filter lamp. Set the Inkwell beside the Animation tape, and then add your Quill to it. You can begin rotating through each light filter,using the Quill to mark the numberson the tape. Once you have all the numbers written down, grab your Storyboard.
How to solve the Bird statue puzzle
With your Storyboard now made, return to the desk and investigate the Bird statue once more. You can place your Storyboard beside the bird, and look at it see what order you need to turn each wing. This will allow you to start working on the puzzle.Move the wingsaccording to the Storyboard to by clicking on each one. Dragging a wing will allow you to change itsrotation position.
Once you finish all these steps, the drawer to the desk will open up and allow you to retrieve theTracing paper with symbolsandLibrary key. Take the Tracing paper over themapon the wall and use it to figure out what each portal goes to. You’re going to want to try and remember the symbol beside theDruids hill. Now we can head to thelibraryanduse the keyto get inside.
Academy Library
You won’t be able to do too much in the main room of the library right away. you may head down the right hall to see all the library sections, but first we can figure out how to unlock the gate.
How to unlock the gate in the library
The above symbols can be put into the padlock, as shown in the image above, to unlock the gate. Then you can enter the Archive room.
How to open the crystal star book
How to open element casket box
Opening the box is fairly simple once you know what you’re doing. All you need to do is recreate one pattern picture across all three combination elements. There are a few different patterns that can show: a fish, a leaf, a feather, or eyeglass. However, only one pattern will be able to spread across all elements and that is thefeather. Check the image above to help you recreate it.
Once you have the Metal feather and the Gold eye, we have what we need to open theglass caseand retrieve a rune stone. Place them in the missing slots on theowland it will open. Then you cangrab the rune stoneyou need that matches the symbol we saw on the map. Thankfully, the one you need is on thetop rightand thefirst pedestaland it is the only one we can grab.
With the rune stone, head back to theCourtyardand approach thePortal pedestal3, on thetop right sideabove the Lion statue (it should match the symbol on the rune stone), andplace the rune stoneinside. Now, you’ll need to complete another puzzle to open the portal.
How to complete the portal puzzle
As you can see, this puzzle has multiple different colored discs and smaller discs with the same colors. The goal is tomove the smaller discs across the straight rods until they fit into their correct spots on the large discs. However, once you switch out two small discs, the all the small discs willspin counter-clockwise. This means, you’ll need to figure out where you can switch them so they end up in the right spots.
With all the discs in the right place, the portal will open and you can press on it to step through to the Druids land.
Druids Waterfall
Check beneath theplants on the right sideof the area to find aSicklehidden underneath the leaves. Look closer at theWaterfallto find abroken shovel behind the streamand retrieve theShaft. Look up at theedge of the hillto see what could be used as aramp. Use the Shaft to pull it down and continue forward.
Druids Abandoned Castle
You won’t be able to do much here right away but take a good look around so you know where everything for when we return. Then, approach the Castle gate and work on completing the puzzle to enter.
How to open the Castle gate
To unlock the gate, you need topull the rods out one by oneuntil there is a clear opening. However, you’ll need todo it in the right orderotherwise the rods will go back up. The trick to figuring out the order is looking at which rods are crossing and which ones are not. If the rod has a clear exit without tugging on other rods, then it’s the right pick. Check the image above for the correct order to pull them and get through.
After opening the Castle gate, you’ll have access to the Firefly ivy growing there, but you won’t need this right now. For now, head toward the camp shown in the distance.
Druids Settlement
There isn’t much to do in this area right away but familiarize yourself with everything here. Then, approach the tent in the distance and speak to the person inside.
Druids Tent
After speaking to the Druid leader, you will receive the Spell formula, used to get rid of the protective barrier around the other tent. You can look around this tent first, and then head back to enter the other tent.
Head to the protected tent and then use the Spell formula from your inventory to begin the puzzle to break the barrier.
How to break the protective barrier on the Druid tent
This puzzle is pretty fun. All you need to do isrecreate the pattern shown on the logbeside the dots by drawing consistently inone continuous lineuntil the dots connect and form the pattern. To draw, press on a dot and then click on the next dot where you want to draw a line. I started from the middle and worked my way out to create the pattern. Check the image above for reference.
With the barrier destroyed, you can enter the tent to find the sick dwarf.
Druids Sick Tent
Collect therecipe for ointmenton thedeskwhere the Scales are. This will help us collect everything we need to start helping the dwarf. Investigate thechestcovered in tree branches and place themissing puzzle piecein it.
How to open the tree chest
This puzzle is a bit tricky and it requires you to move all the pieces across the board into their correct spaces: thecat to the ball of yarn, theworm to the apple, and thebird to the birdhouse. However, the pieces can only move on the spaces that match them and will leave behind a trail of a different piece. The cat leaves behind a worm, the bird leaves behind a cat, and the worm leaves behind a bird. You’ll have to be strategic about where you move them and create a proper path to fit them all in their homes. Check the image above for help on how to get there ( follow the numbered order, moving the piece matching the colored number).
Once you open the chest you can grab the item from inside: abandage, thekey to the chain, and a Manuscript page. Now, you’ll want to start collecting all the items you’ll need to make the ointment.
Where to get all ointment ingredients and items
you’re able to use the recipe page to help figure out everything we need for the ointment. As you find items, open the page and place the item on it to checkmark them off the list. Here’s where to get everything you need:
Once you have everything, they will turn into theSet of ingredientsin your Inventory. You can bring them over to the Scales desk in the sick tent to begin forming them into the ointment. Place them on the desk to get started.
How to make healing ointment
We can use the recipe page to help us create the ointment as well. Interact with it at the top right of the Scales desk for help. To measure all the ingredients for each cup evenly, you’ll need to use the scale to weigh them. Thenumbers on the weights and cups should equal the same on each sideto have a balanced mix. You can’t use empty cups to balance; only cups with Silt in them. Here’s how to do it:
Now that you have all the Silt measured out into the cups, we can add the other ingredients.
When that last step has been completed, click on the Bowl to acquire your ointment. Head over to the dwarf to apply it. Place theBowl,Bandages, andTongue of the Healer leaveson the table beside him. Now, you can begin to treat the wounds. There are 15 of them total.
How to treat all the dwarf’s wounds
Once all the wounds have been treated, a short cutscene will be triggered where you attempt to speak to the dwarf to figure out what happened. Unfortunately, he is in a state of shock and can’t get any words out. You’ll need to use aTelepathy spell. This will require a bit more research, so we’re going to need to head back to theAcademy. Hit thegreen arrow backuntil you’re at the Academy, then continue to theLibrary.
Where to find a book about Telepathy in Library sections
In the Library, we’re going to need to find the right book that will help us out with Telepathy. All the books are sorted into specific sections. Head through the sections area on the lower right side of the Library. Looking at the pulpit at the front of the Library will show you all the section categories. We needSpells, which issection 5. However, you’re going to want to instead memorize thesymbolbeside it.
Continue down the Library sections corridor to see each section. Keep heading forward until you see theSpells symboloverhead, as shown in the image above. Now, look at the scroll on the pulpit on the left side to see each Spell category. TheTelekinesis and telepathycategory will be underlined. It issection 4of the Spells. Click on thenumber 4on theleft sideof the archway and then click on the books to find the one that we need.
We can make aTalking Maskto talk to the dwarf, but we’ll need a few items. Before we head back to the Settlement, we can use the notes on the Telepathy book to open theLabin the Academy.
How to unlock the Lab door
The notes on the Telepathy book told us thecode to the Lab door. We’ll need to input those exact symbols into the padlock to unlock it. you may check back and forth if you happen to forget or take a look at the image above to see which symbols you need.
Academy Lab
In the Academy Lab, we can acquire a Dry Rose for our Talking Mask ritual by interacting with the Herbarium pictures on the left wall. TheGeneratorat the center of the room we can open using ourPersonal Signet. We will come back to that chute later. We can also complete a bit of an experiment with the Bottomless bag. Look on the desk on the right side and you’re able to begin this little puzzle.
How to solve the Bottomless Bag puzzle
To solve this puzzle, you’ll need to draw inone consistent linea symbol given to us on the note. Only one will make the bag deep enough to fit the spear. You candraw a symboland then test the depth of the bag by selecting the spear on the right side. Take a look at the image above to draw the symbol you need (Keep in mind it can be random for each person, so it might not be the same one for you). Then, grab thespearand place it inside to finish the puzzle tocollect the Bottomless Bag.
With these items, we can head back to theDruid Settlementto work on completing our ritual for the Talking Mask. Head back through thePortaland to theDruid Tent.
Where to get items for Talking Mask
How to unlock the puzzle piece chest
This is probably one of the simpler puzzles to figure out. Basically, it works just like a regular puzzle,placing the pieces together into their all fit into one united shape. If you’re struggling, take a look at the image above for some help on where to place each one. Once the chest is open, you can grab the Mint that is inside.
Once we have those ingredients, we need to take the Blank Masks from the Druid tent to the Generator to enhance them. Use the Bottomless Bag to store them and head back to theAcademy Lab. Drop theBlank Masksinto theGenerator chuteand complete the puzzle.
How to complete the Blank masks puzzle
This puzzle requires a keen eye. The goal ispick out all the masks with unique elements, meaning the ones that don’t look like all the rest,until one desired mask remains. Take a look at the images above to help see which masks you need to pick out. Keep in mind that the masks may be in different positions for you, but they will be in the same order, so really look at the details. Once only two masks are left, they will combine into theRitual Mask.
Now that we have everything we need for the Talking Mask, we can return to theAltarin theDruid Tentand carry out the ritual.
How to solve the Talking Mask ritual puzzle
With your ingredients, head to the Altar at the back of the Druid Tent. Place theRitual Mask on the face, allthree herbs into the bowls, and then use theHot coalsto light them. Then, you’ll need to complete the puzzle bytracing a beam across all the lines. Like the other drawing puzzles, it must beone continuous line. Check the image above for reference.
Once the pattern is drawn, take theTalking Maskfrom the face of the statue and now we can take it back to thesick dwarfin theSick Tent. Once you place the mask on the dwarf there will be another quick cutscene as Maaron uses the mask to hear the dwarf’s testimony of what happened. The dwarf will tell us of Trilly Valley where Folly lives and give us theSchool keyto go and investigate.
How to open a portal to Trilly Valley
Just like how we got to the Druid Settlement, we can use aPortalto get to Trilly Valley. Head back to theAcademy Officeand check themapwith the tracing paper to see which symbol matches Trilly Valley. Then, head back to theLibrary Archiveand retrieve the matchingrune stonefrom the glass case (once again, it will be the only stone you can pick up so it will be easy to find).
With the rune stone, head to theCourtyardand look atPortal pedestal 1. This should have the matching symbol on it. Place the rune stone in the pedestal and you will have to complete a puzzle to open the portal.
How to solve the Trilly Valley portal puzzle
The goal of this puzzle is tomove each chip across their individual boards until all the tiles are filledup with green. You can’t backtrack so must find acontinuous path though. Check the image above to see how I solved it. Once the puzzle is solved, the portal will open and you can head to Trilly Valley.
Trilly Valley River
Afallen windmillblocks the ferry from being able to cross to the other side of the river. We will need to find the righttoolsto sort it out. Check out thecovered boatjust beyond the dock and use yourSickleto cut the cover off. We will be able to come back to this later. Continue forward to theStable.
Trilly Valley Stable
We need to collect tools to help us move the Fallen windmill. However, thechest of drawershas a compartment requiring a key. If you look at theHorse hooves, thekeyis on the ground below it. We’ll need to get the horse to move out of the way to retrieve the key.
How to make the horse move
To get the horse to move and grab our key, we will need to fill it’s trough with water and oats. There are a few steps required to do this. Here’s how:
Once you do this, the horse will move out of the way and you can grab thekey. Take the key to thechest of drawersand use it to unlock the top. Now you can grab theSet of tools. With the Set of tools, head to theFallen windmilland use them to start the removal process.
How to remove the fallen windmill
The goal isremove each plank of the windmillso we can move it out of the way. You’ll need toselect each plank in the right orderto successfully complete this. The best way to do this is to look for any piece that is on the very top, not being blocked by any others. If it’s being blocked, it will turn red when you click on it. Take a look at the image above for help.
When enough boards have been removed, the windmill will fall into the water. However, it’s still blocking our path. We will need something to push it away. Head back to the Stable and grab thePitchforkleaning against the right side. Then, use the Pitchfork topush the windmilldown the stream. Now you’ll have access across the river by pressing thecrankto your left.
Trilly Valley Schoolyard
Once you get to the Schoolyard, there isn’t much else to look out at. you’re able to head right to theSchool door(after getting your collectibles) and use theSchool keyto unlock it. Unfortunately, the door is being caught against something inside. We will have to find a way to climb up through the gap instead. The school Barn has plenty of boxes we can use to stack up, but we’ll need to collect them all.
Where to collect all the boxes in School Barn
We will only have a small gap view into the Barn but it’s all we need to locate the boxes. There are 10 of them total. Use the image above and the list to help find them.
Once you have all the boxes, it will automatically stack them for you and allow you to climb up into the school.
Trilly Valley School
In the School, you can first move thechest blocking the front door, allowing easy entry or exit. Then, notice thelocked dooron the right side. We will need to complete the problem on theChalkboardto get the code.
Where to find the Chalkboard pieces
We’re going to need to repair the Chalkboard to get the code we need. The missing pieces are hidden around the room, along with the piece of chalk. Here’s where to get them:
Once you have all the missing pieces and chalk, bring them to the board and place them down. Then you can begin solving the puzzle.
How to solve the Chalkboard puzzle
The goal of this puzzle is to count all the triangles that make up the pentagon. To do that, use the chalk totrace all the lines that make up a triangle. Once you trace one, it will add the number to the count and erase the chalk so it doesn’t get in your way. If you trace one that was already counted it won’t add a number. It’s hard to show in an image where to find all triangles, so keep tracing until you get35of them total.
How to unlock the door in the school
With the number of traingles we got,35, we can enter the code into the door lock. Although it requires three numbers, the code is as follows:035
Once you open the door, there will be another brief cutscene. The beast ran off into the hills but we’ll need a transport to chase after him. Thankfully, we know the perfect transport for job, thehorsein theStables. To ride the horse, we’ll need to shod it first.
How to put horseshoes on the horse
To begin preparing the horse to ride, we’ll first need to gather all the items and tools. First, grab theCasket boxfrom thestorage roomon the ride side of the school we unlocked with the code. There will be apaperinside letting you know where one of the horseshoes is. Then you can begin your search.
Where to find all horseshoes items
Once you have everything, head over to thehorseand interact with itshoof. Place down yourNailsandHorseshoesbeside the stump. First, use yourSickle to clean out the horses' hoof. Then, select yourHammerand use it to nail on the horseshoes. Now the horse is ready to ride! Head back to the School and follow through thegap of the wallafter the Beast.
Trilly Valley Mine Camp
To continue our chase after the beast we’ll need to first find a way to raise the tunnel gate. Thankfully, the horse can help us do that.
How to open the tunnel gate
We can use the horse to help us open the tunnel gate, but it’s going to require some items to help tie the rope to the saddle.
You’ll receive theRope loop. Now you can take it over to thehorseand tie it around thesaddle. This will open up the Tunnel gate and allow you to enter.
Where to find all the Climber’s kit item
In the mine shaft, you’ll find everything you need for climbing equipment. you’re able to use the Climber’s reminder note to help you know exactly what you need. Place the note on the bench on the right to get started. There are 15 items in total and here’s where to find them:
How to solve the mining bench puzzle
This is another sliding puzzle like the ones we saw in Chapter 1. The goalisto slidethe pieces around until it forms apattern. It’s not too difficult to figure out but it can take some maneuvering to get the pieces in the right spots. See the image above for reference.
Once you have all the climbing equipment, you can begin your climb to the top of the hill. Select yourClimber equipmentfor your Inventory and press on thehillto begin.
How to climb the hill
To climb up the hill you need to select the supports in order to get to the top. Some of them aren’t secure and will make you start over again if you press on them. Check out the images above to help you reach the top.
Once you reach the top you have successfully completed Chapter 2! Maaron makes it just in time to save Folly from the Entity, as we saw from Folly’s perspective in Chapter 1. In Chapter 3 we will see how Maaron and Folly can work together to stop the Entity from hurting anyone else.
Lost Lands 9 Chapter 3 Walkthrough
Maaron was tasked with helping out a Druid Settlement that was attacked by some ‘beast,’ however, fate had allowed him to arrive at perfect timing to Trilly Valley and save Folly from the same strange Entity. In this chapter, we will finally get some answers and put a stop to the Entity’s terror.
Mine Shaft
We begin the story in the mine shaft, where Folly and Maaron took shelter against the Entity but found themselves trapped after gate slammed shut behind them. We’ll need to find a way out.
First, pick upFolnur’s hammerin the middle of the area on the ground. He’s too weak to carry it himself anyways. Then, check out theRubbleon the far side of the mine, past the mine cart. This might be a way we can get out, but we’re going to need to clear it out. Look at theMine benchnext to Folly and move the objects on thebottom shelfuntil you may retrieve theMug. Then, collect the moved objects to get aKeg of gunpowder.
You can use yourMugto scoop up someSpring waterand give it to Folly. Be sure to interact with him first before giving him the Mug of water. This will initiate a short cutscene between Folly and Maaron. Folly will tell you to find explosives to clear the rubble. Thankfully, we already have the Keg of gunpowder. Approach theRubble, place thegunpowderand then theCordinside of it. Now you can conjure some fire to light it.
How to light the Keg of gunpowder
This is another puzzle where you’ll need todraw a beam across the patterninone continuous line. This means you’re going to need to start on side and work your way all the way around without crossing or backtracking any lines. Take a look at the image above to help you complete it.
Once you complete the pattern, the keg will light, and the explosion will clear the path through. You will come to a spot where thetracks are damaged. UseFolnur’s hammerto move them back into place. Now, you’ll have to navigate your way out using the mine cart.
How to escape the mine in the mine cart
To escape the mine shaft, you’ll need to find your way through using the mine cart. Once you start, the mine cart will continue moving forward non-stop, and you must use the arrows to change direction. The goal is avoid all the obstacles and make it out. Here’s what directions you’ll need to move:
Once you make that last right, you’ll see the light in the distance indicating you’ve made it to the outside.
Castle
We can potentially reach the portal to take us back to the Academy, but the gate is blocked. We’ll need to find a way to open the castle gate, by loading the sheep into the counterweight platform and lifting the rock out of the way. Investigate thecampsitenearby to retrieve several useful items:broken flag,castle gate detail, andsausage. Check out theplatformto open the gate and pick up thepuzzle piece. Now, continue up thehilltoward the forest to find the lost sheep.
Castle Woods
We found one of the missing sheep, but we can’t herd it back just yet. Check out the strawberry plants and collect the second piece of the puzzle. The sheep dog is stuck in the ditch and we must find a way to help him out.
How to save the dog from the ditch
Head back to the Portal Tower and grab theShepherd’s stafffrom theCampsite. Then, use it to scoop up thedogfrom the ditch. The dog is safe but it’s a bit shy. Use the Sausage to lure it toward us and then we can collect anotherCastle gate detail3from its harness. Now continue up thehillto the next area.
Castle Hill
On the hill we’ve located two more of the missing sheep. Investigate thepuzzle boardunderneath the tree and place thetwo pieces of the puzzlewe’ve collected into the slots. Now we can work on solving this put together puzzle.
How to solve the patterned tree puzzle
In this puzzle, our goal isrestore the pattern by rotating the pieces. This is fairly simple; you just need to click on the piece to rotate it. Check the edges of the puzzle to see if you have it in the right spot. If theedges match the grey patternthen it’s correct. Check the image above to help you recreate it.
When the puzzle is completed, thetree will lower, allowing you to get closer and grab a new piece offabricthat is hanging in the branches. Use theSickleto cut it loose. Before we can place it on the flagpole, we’ll need to dye it red.
How to dye the fabric red
Head back to the Campsite and grab theEmptybasketwhere we found the sausage. We can use the basket to collect thestrawberriesfrom the woods area. Now interact with theflagpole and fabricand use the Ripe strawberries on the fabric. We’ll shake the fabric up in the basket real good and then have a red piece of fabric to replace on the flagpole. Now we can begin herding the lost sheep back.
How to herd the sheep
Start on thehilland select thered flagfrom your Inventory to wave it in the air. Repeat this again in thewoodsto herd the solo sheep. Then, back at the Portal Tower, head up to theCounterweight platformand drop the red flag inside and useFolnur’s hammerto stake it into the beam.
All the sheep will move up to the platform, minus one. Investigate the last sheep and you’ll notice its leg is caught in the grave. Use theShepherd’s staffto wedge the cover off and allow it to join the other sheep. With all the sheep in the weight platform ( and a butterfly) the Castle gate will be cleared. Ensure you grab theCastle gate detail4from theknight graveand then continue toward the castle.
How to open the castle gate
To open the gate, you’ll need to place all the Castle gate detail pieces we’ve collected along the way. These are all the locations where they’re hidden:
Once you place all of them in gate, you may begin solving the puzzle to unlock it.
The goal of this puzzle is toclear the center rectangleby pushing the copper bars out of the using the metal bar. Use the arrows to move the pieces up, down, right, and left. You can onlymove the metal bar against copper bars, meaning you’ll need to plan your moves wisely. Here’s how:
All of the center rectangle should be uncovered and you can now you can continue through the open gate.
Castle Ruins
First, check out thebookcasesto grab theGlass prism. Then, on thebedacross from it, you may collect theEmbroidery hoop. Now you can continue to thetower gatewhere you’ll complete a puzzle using the Embroidery hoop.
How to solve the tower gate embroidery puzzle
The goal of this puzzle is to replicate the embroidery by sliding the pattern pieces around until they are in the correct positions. This works just like the other sliding puzzles we’ve done in the past. You’ll need to slide the pieces around, getting them out of the way as necessary, until they are all in the right spots as shown in the image above.
Once you have replicated the embroidery, the gate will open and you can continue forward toward the portal.
We’ve made it to the portal but unfortunately we won’t be able to explore this area until we get rid of the fly swarms.
How to clear the fly swarms
To clear out the swarm of flies at the Tower portal, we’ll need to collect a few different objects. Remember all the chameleons in the wooded area? They can help us get rid of all those pesky flies, but we’ll also need to get rid of the bird skeletons. Here’s what we’ll need to do:
Where to find all the chameleons
You’ll need to find all15 chameleonsin the woods. This is difficult to do since they blend in perfectly to the dark surrounding, but use the image above to help you find each one.
Once you get all 15, collect your box on wheels and head back to thetower. you’re able to place them down to clear up the fly swarms.
Castle Tower Portal
Now that the flies are gone we can explore this area a bit more. There are a few different objects we can explore here but we’ll need some more items to use on them. First, investigate thepyramidon the right side. This is where our Glass prisms come into play, but we’ll need to collect them all to finish the piece.
Where to get all the Glass Prisms
To finish thepyramidwe’ll need to collect all the glass prisms. Luckily, the last piece is right near the pyramid. We’ve found the other two along the way, but in case you’ve missed them, here’s where to find them all:
With all of them, you’re able to place them on the pyramid which will then open a compartment with theportal runestone. Now we can work on opening the portal!
How to open the castle tower portal
The goal of this puzzle is toland the green pyramids on the blue cells simultaneously. They will alwaysmove in the same directionunless blocked by something. However, they cannot step on any red cells, or the puzzle will reset. You’ll have to find the right path to get them to land simultaneously. Use the image above to help get there.
Once both pieces land on the blue cell together, the portal will open up and you can enter through to the Academy.
Academy Backyard
Here in the backyard of the Academy, there is a locked door to the Academy Office. However, Maaron could be in trouble for being on the grounds at night. They will have to find a different way through. There is a secret passageway under the yard statue, but we must find a way to open it.
Grab theChiselfrom thestatue’s handand use it on theladderand Folnur’s Hammer to pry it loose. Then, move theladderover to theCoat of Armsand collect theSpears. Put the Spears in thestatue’s handby combining the two together, and the passageway will open.
Academy Library (Return)
We’re looking for another book, so we’ll want to head straight through to the book sections again, after grabbing our collectibles to track down the book we need.
Where to find the Spirits and deities book
Just like how we tracked down the book before, we can use the scroll at the entrance of the book sections to see what zone has the books we need. TheSpirits and Deitiescollection is located in thethird row, matching the symbol of the masked face on the scroll as well. Then, looking at the scroll in this area will show us theFormless creaturesinsection 6.
After the brief cutscene, Folly and Maaron will now need to open yet another portal to take them to the Canyons, where we’ll be heading back to Folly’s lair. We’ll need to inspect themapin theOfficeto help us figure out which portal to open, but thekeysto the backdoor are in the Archive, so head through theLibrary Archivegate.
Library Archive (Return)
you’re able to look for the key in a few different spots, but only a few spots will be essential to your mission. Interact with theopen boxon the desk, and you’ll find theSpotting glass. We can enchant it to help us get inside the locked office door, but we’ll need to find another book.
Where to find the potions book
Once again, we will return to the library book section, check the scroll at the front pulpit, and see thatAlchemyisrow 2with a fitting symbol of a potion beside it. In row 2, we can check the scroll here to see theBooster potionsinsection13. We can grab theBook of Potionsto help us create the enchantments we need. We can create the potions at Maaron’s hideout at the end of the library sections corridor.
How to solve Maaron’s hideout library door puzzle
To solve this puzzle, we mustrecreate the patterns across all the books. Colors don’t matter, but we can onlymove books to the same size and rotation spots. Use the image above to help you find all the right spots for each pattern piece. Then, head on through to Maaron’s hideout.
Maaron’s Hideout
Before we can start making potions, we’ll need to gather some tools that will help us gather the ingredients we need. Check out thepotion tablein the center to grab theempty bottlesthere. Then, look in the littletool cratebehind it and grab themini pickaxeandCabinet key. Use the key to unlock theChest cabinet; it will have some of the ingredients we need for the potions. Now we can start collecting them.
How to brew the enchantment potions
Where to get all the potion ingredients
We can use theBook of Potionsto help us find all the ingredients we need for both potions. These ingredients will be spread around many of the locations we were in before. Take a look at the image above and the list below to help locate them. You canput the found ingredients on the bookto check items off the list.
Cat’s Intuition potion
Elephant’s Memory potion
Once you have all those items and place them in your Potions book to check them off, they will turn into theSet of ingredientsin your Inventory. Now, you may take those to thePotion tablein Maaron’s Hideout.
How to light the crystal flames on the Potions table
After placing the Set of ingredients on the Potion table, you can begin working on your potions. The first step will be lighting a fire. You’ll need torestore the pattern in the three colored lightsby moving them around the dots provided. If you look closely at the background, you will see the correct pattern shown. The goal is to line up all the lines to match it. They can’t cross over each other. Check the image above for reference. When the flames are lit, you can begin creating the potions.
How to make Cat’s Intuition potion
This potion is shown on the left page of the Potion’s book, which you can check for guidance at any time. Here’s how to make it, step-by-step:
How to make the Elephant’s Memory potion
This potion is shown on the right page of the Potion’s book and will use up the rest of the ingredients we haven’t yet used. Here are the step-by-step instructions:
Now that we have both potions made, we can head back to theOffice doorin theAcademy Backyard. Once interacting with the lock symbols on the door, use theElephant’s Memory potionto memorize all the symbols. Then, head back to theLibrary Archive.
Where to find all the Office door keys
In the Library Archive, use theCat’s Intuition potionto start looking for all the keys you need. They will all light up on the screen after taking the potion (as shown in the image above.) Each one will require a bit more to obtain, though.
How to get the book office key
Just like the puzzle we completed in the book before, we will have to do it again to get the key. Watch the order the lights flash and then repeat it. Check the image above for help (remember it could be different for you since it’s random).
How to get the bird cage office key
To get the bird key, which happens to be the bird statue’s head, you’ll need a way to get through the bars. you’re able to just head back to the book where you got the first key and grab theFretsawlocated on the bottom right of the desk. Use the saw to cut through the bars and grab the second key.
How to get the cabinet office key
The last key is located in a box in the top cabinet. To open the box, we’ll need to fix the broken figurine on the lid. The figurine is a horse, so we’ll need ahorse head. Check in theopen globe, and you’ll find the missing piece. Return to the box and place it on the horse’s body, and it will open up.
How to unlock the Office back door
With all three keys, you can return to the Office door and use them in the correct slots to unlock the door.Birdkey in theredslot,Spiralkey in theyellowslot, andFlowerkey in the blueslot.
Now, you’ll need to solve the puzzle to get the door unlocked. We need tochange the symbolsto the correct icons; we saw a brief hint of this earlier. Click on the buttons to cycle through the symbols. Here’s what they need to be:
When you have the symbols in the right spots, the door will unlock and you’re able to continue through to the utility room.
Where to find all the items in the Academy Utility Room
In the Utility Room, there will be several items you need to find to help you continue through to the Office. Some items require others to be obtained; here’s how to get them all:
How to solve the animal cabinet puzzle in the Utility Room
This is a simple puzzle that requiresswapping out the pieces until they’re in the right spotsto restore the pattern. It’s a hog’s face, so it should be pretty quick to figure out where they need to go. Use the image above for reference.
Once you find all the items you need and use them accordingly, you should be left with the Pincers and the Picklock. Use thePincersto pull the nails out of theboardscovering the Office door, and then use thePicklockto unlock it.
Academy Office (Return)
Unfortunately, the map is faded on the symbol we need to get to the Canyon; we’ll have to find a way to fix it. There are several different items we can interact with in the office that will give us what we need.
First, check theWardrobein the back left corner. It’s too dark to see anything. Grab theFilter lampon the table on the right side of the room. Use the lamp to light up the Wardrobe. It’s missing several pieces of the front leaves pattern, and we’ll need to find them.
Where to find all the Wardrobe leaf pattern elements
With all four, selectPattern element fourfrom your Inventory andcombine them alltogether. Then, place them in theWardrobe.
How to solve the Wardrobe figurine puzzle
The goal of this puzzle is torearrange all the figurines so that they all join hands. Press on a figurine and then on the spot where you want to move it to rearrange it. The hands will light up if they are joining correctly. Take a look at the image above for help. When they are in the correct spots, you can grab thehyperstonefrom behind them.
How to fix the faded map symbol
To fix the faded symbol, bring theRune hyperstoneto themapand place it on top of it. Then, grab theQuillfrom theFilter lamp tableand place it with it. The goal of this quick little puzzle is to use the process of elimination to figure out which symbol is missing. Use the quill tomark the symbols you can currently see on the map that match the hyperstone. You can rotate the hyperstone by pressing on it and mark the symbols by pressing on them. Once all of them have been circled,find the one that still needs to be matchedand then draw it on the faded symbolnear the Canyons.
Now, we can head to the glass case in theArchives, retrieve therune stonethat matches the map, and use it to open the portal we need.
Continuing from where we left off, we now have to acquire therune stone for the Canyons, matching the symbol we just uncovered from themapin the Office. Just like all the rest, head to theLibrary Archive, and it will be the only stone you can grab from the glass case.
Once you have it, you may just head to theAcademy Backyardand over toPortal pedestal two, on the area’sright side. It will have the matching symbol to the rune stone on it. Place the rune stone into the pedestal and then you’ll have another puzzle to solve.
How to open the Canyons portal
This puzzle takes some time to get the hang of, but once you get going, you will solve it in no time. The goal is tomatch the patterns shown on the left side by cycling through the rows on the right sidewith the arrows pointing up, down, right and left. Instead of getting overwhelmed trying to pinpoint each shape into the exact spot, focus on moving the shapes to the correct rows first and then rotating them into their exact spots (e.g. The top left row vertically will be square, circle, triangle, horizontally it’s square, circle, triangle). You can click on the grey circles to lock a row and only move three at a time instead of the whole row of six. It’s a bit like a rubik’s cube. Check the image above for reference.
Once you complete the puzzle, the portal will open, but only for a second. It will need more power. Place thehyperstoneinto the bottom of thepedestal. Now, you can continue on through.
Canyons Portal
In this area, the main objective is to find a way to the dungeon. We can do that by using the Well here, but we will need to locate the missing tiles and complete the puzzle. First, check out thecrack in the groundand use yourMini pickaxeto break it open and retrieve theProjection crystal. Then, collect the firstWell tile pieceon the ground near the broken observation tower. The other well tile is being guarded by the baby vulture, and we’ll need to find a way to get rid of it.
How to drive away the vulture
We need to find a way to get the vulture to leave the nest so we can grab the second well tile. To do this, we’ll need to head back to theCastle Tower Portaland collect adead crow. Since vultures like eating dead things, we can throw the dead crow over the edge so the vulture will fly out of the nest to retrieve it. Now we can grab the second tile piece.
How to open the Well
Now, we can take the two tiles over to theWell and place them in the missing slots. To activate the Well, we need topress only the right symbols. As Folly suggested, you can use yourSeeing Scopeto view the village in the distance. As you do, certainsymbols will be lit upon the hillsides. These are the symbols you’ll need to press. There are three in total. Check out the image above to see what symbols you’ll need to press.
In the Dungeon City, there are a few objects of interest. The main objective will be finishing the stairs up to the tower. To do that, we will need to locate the two blocks missing.
How to get reach the hanging net
The first brick is hidden inside the hanging net in the City. We’ll need to find a way to cut it down by making a long tool. To do this, we’ll need to head back to theCanyons Portaland grab some items.
Interact with theDestroyed observation towerand use yourSickleto cut down apiece of ropeand then grab theLong poleleaning against the right side. You can combine the Long Pole, a piece of rope, and the Sickle to make anElongated Sickle. Now, you can reach the hanging net and cut it down to retrieve your missing step.
To get the other missing block, you’ll need to head into theTemplethrough thedoor to the left.
Dungeon Temple
Here, we can gather thefirst pattern blockfor the missing stairs on the tower by looking at theSarcophagus. You can also take a look at the Prayer altar, where we’ll most likely have to write up another prayer in the future. Then, head back to the City where we can place the two missing block steps.
How to fix the tower steps
This puzzle aims toextend the stairs so they are all equal in length. However, to do so, you’ll need to press on the stair connected to the other stair to change the size. You can tell which ones are connected by looking at the groove lines on the stone leading to each one. You’ll need to press them in the right order to do make them all the same size. The puzzle can start out random for everyone, so yours may be a bit different, but here’s how I did it (the list shows what block to press and how many times):
Once the steps are all equal, we can head up to the top of the tower. Folly will stop the rings from spinning for us. Then, we can grab theManuscript 8/8and work on completing the rings puzzle.
How to solve the tower rings puzzle
The goal of this puzzle is tomove the rings into the correct positions. This will resemble the ring pattern we saw on theMuseum door. The outer ring should wrap around the other two, which are turned into an X position until all the holes overlap. It should look something like what’s pictured above.
Once the rings in the correct positions, thedoor to the Museum will openup, and allow you continue through it.
Dungeon Museum
This room has a few more intriguing objects to investigate, including a crystal podium and a statue with familiar-looking symbols. First, investigate theshattered display caseto collect aShard of text. Then, look at thestatueandclick on the symbol buttonsuntil they all light up. Then, you can interact with the Crystal podium. It will need a few things to be powered up: three missing text shards and the center crystal. First, let’s head to the temple and repair the generator using the symbols we uncovered on the statue.
How to power the main generator
To start the generator, we will have to find a way to power it up. Using thesymbolswe found on thestatue in the Museum, we can write another prayer on thePrayer altarin theTempleroom. Check the image above to see what symbols to press on the Prayer altar.
Once you complete the prayer, the floor will begin to light up, but a piece of the floor is missing, and it can’t reach the generator. Head back out to theCityand check in thepile of rubblethat fell from thehanging net. You can retrieve thePart of the stone floor. Return to the Temple and place it down in themissing floor spot. The generator will be powered up. Ensure you also check out theSarcophagusagain to grab theamuletof the skeleton.
Now, we can head back to theMuseumto finish the crystal puzzle.
How to power up the Crystal podium
You can place the Projection Crystal we found earlier in the center of the Crystal podium. However, it will need power before we continue placing the crystals. To do this, we’ll need to fix the text on the front of the podium.
Where to find all the text shards
Once you place all the text shards into the podium, you can press the diamond button below them to power up the crystal. Now you’ll need to place all the other crystals into their proper positions.
The goal is to place them in the right spots so that theirrays will bounce off the others. Each color crystal has a different trajectory, so be sure to place them in the proper spots so that they all connect. Check the image above to see where to place each crystal.
After the brief cutscene, Folly and Maaron can start preparing their plan to defeat the Entity or Demon. Folly will need to create a trap. To begin, we’ll need to find a way to open thelocked doorin the Museum. Check the book in the Shattered display case again; this time, we can turn the page and pick up theBook about the Soul Catcher.This book will have all the plans we need to create a trap and the code to the locked door.
How to unlock door in the Museum
The code to the locked door is scribbled at the bottom of theBook about the Soul Catcher. They are four bizarre-looking symbols. To remember, I thought of them as this:F,P,backward E,backward S. You can check the image above to see them exactly.
Where to find all the trap items
Once the door is unlocked, we can continue through to this storage room and collect everything we need for our trap. The items will be listed at the bottom; there are 14 in total. Here’s where to find them all:
How to solve the diving helmet puzzle
To solve this puzzle, we’ll need topress the buttonsaround the outer ring of the helmet thatmatch the symbols we see written around the room. They are as follows:Square,triangle, and thetriangle with a tail. Then you can collect theLens.
After collecting all the items, they will turn into theParts kitin your Inventory. Maaron will then return with the Talking Mask. Now, we’ll need to put our trap together following the instructions in the Book about the Soul Catcher.
How to assemble the trap
Assembling the trap is easy. You can keep checking the book for step-by-step instructions on how to place the pieces together. All of them are going on top of the bottom gear, so it really is just the order in which you’re placing them that counts. Take a look at the image above for some extra help.
Once you have it assembled, we’ll need to power it up. Take it with you to thegeneratorwe powered up a little bit ago and place it beside it. Take off the glass cover and place thecrystalinto the mana source. When it’s charged, it will go back into the trap, and you can place the cover back over and pick it up.
With the trap charged, Maaron will announce that’s time to go to the ‘sacred peak’ to put the trap to use. The ‘sacred peak’ isCastle Hill, where we completed the puzzle in the tree and collected the sheep. Head there and place the trap in thecenter of the four animal pillars. Then,lift the coverand place theOigela’s medalliononto it. Adjust thelensesso the light reflects off the crystal, then place thetop back on.
The dark cloud will appear behind the trap. Now, it’s time to use theTalking Maskto communicate with it. Select it from your Inventory and click on the cloud. After speaking to the Entity, we will see that it isn’t as evil as we assumed. We will now have to perform a ritual to help it lay to rest by collecting theskullsto place on the four animal pillars.
Where to find the animal skulls
We’ve come across a few skulls during our journey, so now it’s time to backtrack and collect them all for the ritual. Here’s where to find the right ones:
When you have all the skulls, you can head back and place them on all the matching pillars. Then you’ll have a puzzle to solve to offer up prayers.
How to solve the animal ritual puzzle
To solve the animal ritual, you need todrag the lines across the dots to recreate the four picturesshown at the top. This is easier than it seems; just don’t get caught up on the lines and instead focus on what dots they are on. Check out all the pictures above for reference.
Once you solve this puzzle, you’ve come to the end of the game! Maaron and Folly successfully laid the Entity to rest, preventing any more harm from being done and being peaceful about it. They also made new friends with each other along the way, and a pretty good team.
Congrats on finishing the whole Lost Lands 9 adventure! Hopefully, this guide helped you make it through as easy and fun as possible! Thanks for following along.
Looking for more puzzle game walkthroughs? Check outHaunted Hunt Walkthrough – Adventure Escape MysteriesorLost Lands 6 Walkthrough – Mistakes of the Past!