New World is one of the fastest-growing MMORPGs on Steam, quickly surpassing Valheim as the largest Steam launch in the history of the platform. New World is a massive game with a ton on offer, from PVE to PVP quests, game modes, and even dungeons for players to explore for epic loot.

Players can also create and customize their characters to limitless freedom thanks to a class system that allows them to respec and swap out weapons at the drop of a button. There’s also a ton of crafting and a trading system for those who want to dominate the market.

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However, there’s a lot that needs to be fixed and is being fixed. Here are all of the recent patch notes for the New World Update 1.9.1 listed below.

Weapons

UX/UI

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GENERAL BUG FIXES

SPECULATIVE FIXES

The fixes listed below are tentative fixes and mitigations. Our goal is to get these changes out and see if issues persist, so we can continue to work on them and address in a future update if necessary.

New World Update: 1.0.4

OUTPOST RUSH AND SERVER TRANSFERS ROLLOUT PLAN

After the downtime required to deploy the 1.0.4 update, we will re-enable Outpost Rush and server transfers at times listed below.

SERVER TRANSFERS

US West will be enabled at 2AM PT (9AM UTC) when downtime from 1.0.4 is complete. After we monitor Server Transfers in US West to ensure no new issues are encountered, we will re-enable it for the remaining regions at 2PM PT (9PM UTC). No server restarts are required.

OUTPOST RUSH

South America: 2AM PT (9AM UTC) when downtime from 1.0.4 is complete.

After we monitor Outpost Rush in South America to ensure no new issues are encountered, we will enable it for the following regions at the times below.

AP Southeast: 2PM PT (9PM UTC)

Central Europe: 7PM PT (2AM UTC, 10/29)

Our goal is to adhere to the schedule above, but may need to adjust the timing depending on any issues (or lack thereof). We’ll keep you updated on our forums and through in-game messaging for any incoming downtime. Thank you to our players in US West and South America for helping us ensure these features are ready for the worldwide rollout, and thank you to everyone for your understanding and patience.

GENERAL

BUG FIXES

Update: Our team was able to include a few other urgent fixes into this week’s update. The following issues have been fixed.

Additionally, we discovered that our fix for the issue with titles and achievements not always updating correctly will need some additional work, and we’ve removed it from the list. We’ll continue to work on a fix for this issue, and many more, to release in future updates.

New World Update: 1.0.1

We’ve implemented the groundwork for the character server transfer, and you may see elements of that work in the in-game store. We’re continuing to work on this feature, and will have more information on how the system works later this week when we release server transfers.

WAR

Changed turret projectiles in War from physical projectiles to use hitscan detection. This should help performance in War, with fewer objects being spawned in the world.

AFK PREVENTION

In an effort to ensure players can’t stay AFK, especially in higher population servers, we’ve made the following adjustments to the AFK prevention system.

WORLD QUEUE

We added a confirmation screen when a player attempts to leave the queue for a world, asking the player to confirm if they’re intending to leave the queue. This should help ensure nobody accidentally leaves the queue and misses out on their spot in line.

AI FIXES

QUEST FIXES

For more onNew World, Pro Game Guides has you covered with a massive and ever-expanding catalog of guides.