Whether you’re looking to get into the Adventure Escape Mysteries, or a series regular, On Thin Ice is a great addition to the popular mobile gaming series. The mysterypuzzle-solvingaction centers around Detective Kate Gray and Officer Murphy, amongst others, as they attempt to find an inside man in their police department. Someone has hacked into the police servers, and several murders have been committed. Can you get to the bottom of the mystery before a snowstorm sets in?
On Thin Ice walkthrough guide (AE Mysteries)
If you’re struggling to complete any of the four chapters, read on for our complete On Thin Ice walkthrough guide below.
On Thin Ice Chapter 1 - The Cabin Walkthrough
Once you’ve completed the Tutorial, click theReaderon your desk and note the five-number code bolded from left to right across it (63849). Click theMonitoron your desk, then enter the code.
At the cabin, pick up theWheeland theGas Canand use both on theSnow Blower. Click the large snowball (1, pictured above) in the middle of the screen to reveal aNozzle, and also use it on the Snow Blower. With the Snow Blower now in your inventory, use it on the snow to clear it. Grab the revealedMetal Numbersand use them on the woodenSignpost. The holes in the numbers match the black circles on the board, giving you40827. Use this code on the front door panel toenter the cabin.
Related:AE Mysteries Echo Bay Murders Chapter 1 Walkthrough
Inside, click on thewindowto let in some light. Click on thearmof the dead bodynearest the artificial legsto get a close-up. Grab thesymbol strip(small piece of paper, 2, pictured above) and examine it to reveal Arrow, Skull, Heart, and Wave. Click the curtains to get someClothand the mattress to reveal a locked door. Also, click the weights to reveal some loose floorboards, and open the two cupboards to reveal a 32-triangle puzzle and aHacksaw(behind the snacks). Use the Hacksaw on the loose floorboards to reveal aCaseneeding a four-digit combination.
Take the cloth outside and dip it in thewaterby the signpost. Go back inside and use theWet Clothto clean the blood from the case. Note there are nine Arrows, four Skulls, one Heart, and six Waves on his artificial legs (artwork) and body (as tattoos), giving you9416. Use this code to unlock the case. You’ll get10 Triangles, aNote, and aLockpickgun from inside. Use the Lockpick to open the door to the side of the cabin. Click on the ground outside this door to reveal aGreen Box, and the yellow sheet (3, pictured below) to its left to grab aFire Extinguisher,Cleaning Oilfrom the barbecue. Use the oil on the Green Box.
Click on the ice blocks in the stream between the two sides of the broken bridge (4, pictured above) to start a simple puzzle and complete it to create steps up the other side and use theFire Extinguisheron the burning car. Get theCrowbarfrom the body on the left and aWrenchfrom the one on the right. Use the Crowbar on the car to open the door and get theCharger Leadfrom inside.
Plug the charger cable into the wall socket in the cabin and use the Wrench tofix the Wheelchair, which will cause aKeyto fall from a hidden compartment on it. Grab the key to open the Green Box and get theScrewdriverandten more Triangles. Use the Screwdriver on the artificial legs to get theMobile Phoneand put it on the charger. Use the Charged Phone on theface of the victimin the cabin, read the messages on the phone, then go back out to the front of the cabin and use the phone toopen the lock boxto the left of the door.
Open the box inside to get 11 more Triangles and a Chart. Using the triangles on the cabinet in the cabin will start a simple electrical current puzzle and then let you into a safe. Take the Photo inside, then add it, the Note, and the Chart to thePicture Frameon the cabin wall to reveal a hidden compartment containing aHard Drive.
On Thin Ice Chapter 2 - Sticks Walkthrough
Move the tall plant from the left side of the elevator. Use the panel behind it to set off a trap, which gets you aSculpture Shard. Click on Lobby Bot, where you’re able to ask four questions. Note the answers to questions two to four have a number in the written response and a symbol on the bot’s panel. This gives you the symbolsShield,Timer, andSilence. Enter these into the large black box in the lobby to get someCopper Wire.
Click the plant and the seat to the right of the elevator to remove them, then use the Shard on the wall behind to open a Maintenance Locker and grab the Stepladder and Toolbox. Use the latter to get to the security camera and take the Capacitor and the Screwdriver on the lift panel to get a Light Switch. Use the wire, capacitor, and light switch on the bot.
Pick the computer chips up from the floor next to Lobby Bot and use them on it to start aconnections puzzle. Once complete, Lobby Bot will open the elevator for you. Look at the pattern you made on Lobby Bot with the connections puzzle. This gives you four numbers. Use the Screwdriver on the lift panel to reveal the color sequence, giving you the left code4365.
Related:How to beat Trace Escape Room - Full Walkthrough
Once in the office with Sticks, click on her and choose the following dialogue options:
Pick up theFan, click the chair to reveal aSocket, then plug in the fan. When the smoke clears, grab theFanagain, along with theDoll,Hard Drive,Ornaments,Curtain Rope, andDuct Tape. Use the Duct Tape to fix theBroken Lampand the Rope on the chandelier to get theKey. Use the key on theSafeand take thePhotos, remove theclip, and use it on thePicture Frameunder the bookshelf to grab it. and spread out the photos.
Place the Lamp, Ornaments, Doll, and Picture Frame on the bookshelf. Look at the Photos to see where everything needs to be placed on the shelves to move it out of the way. Finally, complete the tile-swapping puzzle to escape down the elevator shaft.
On Thin Ice Chapter 3 - The Police Station Walkthrough
Talk to Murphy until the computer monitor goes blank. Click the Police Property sticker on the monitor to remove it and use it to fix the wire. Note the photo wall on the screen has three levels, with one, three, and five photos in a pyramid.
Now, click on the Hard Drive on your desk to see if it has the same one-three-five pattern. These match the photos ofBlackjack (being 21),Dimebag (dime being 10), andNooner (12, noon). From these names, we get the code211012.
In Dan’s office, take theGrabberthen click on the three piles of junk on the central desk and pick up theRemoterevealed on the floor under the desk. Move the rubbish on the right-side desk to find aHandle, and the top-right desk to find aFan Bay, and books on the top back shelf to getanother Fan Bay.Use the Grabber to get theEnergy Cola(5, pictured above) from on top of the tall cabinet and use it on Dan to wake him up.
Click on his sleeping bag to get aGraphics CardandMicrofiber Cloth. There’sCoolantin the bottom drawer of the left desk. Put the Handle on the door on the right of the main desk (6, pictured above) and open the drawer to getPlastic Tubes. Use the Fan Bays, Graphics Card, Tubes, and Coolant to fix Dan’s computer.
Use the Cloth to clean theDigital Picture Frameon the left desk, then the Remote to fix it. The four pictures show a clock (5), a snow scene (3), a sushi night (9), and Robot Wars (7). This gives you the code5397to get into Dan’s computer. Click on one of the monitors to enter the PIN. Decrypt Stick’s information (yellow top, white middle, green bottom) by clicking the buttons as instructed.
Once Dan is in custody, click the One Visitor poster on the wall and grab theBent Wirethat was hanging it. Look at the poster and note the numbers pertaining to the five points on the poster (40242). Get someHand Sanitizerfrom the machine and use the wire onJacob’s Keyson his belt (7, pictured above). Use the Keys on the door to get to the lockers, and use the Hand Sanitizer on the bottom-right frozen lock to melt the ice.
Related:Best Switch puzzle games
Enter 40242 and getDan’s Evidence, which you can give to Keiko to get her out of the room. Get thePolice Tapefrom the top-right locker. Give Murphy the tape to get him to leave. With Murphy gone, you can use the wire to get theTin Mugfrom the cell from where he was standing. Use the mug on the drip by the cell door (8, pictured above) to get aMug of Water.
Get theArrest Papersfrom the container on the wall behind where Keiko was standing (9, pictured above) and give them to Jacob. Use the wire to getDan’s Glassesfrom the cell floor. Use the Mug of Water on Dan to wake him up, give him his glasses, and listen to his story.
Examine Dan’s belt to find aKeyin the buckle. Use it in the tall filing cabinet to get theStingray Phone Scanner. Move the other items in the cabinet to find anAntennaand aBattery Pack. Finally, solve the Cell Tower puzzle to get Stick’s location.
On Thin Ice Chapter 4 - Conclusion Walkthrough
Grab theSpikesfrom the tarp, clear the snow from six signs on the doors, and click the snow on the bottom left of the screen to find somevodka. Use the vodka on the metal box on the right side of the gate, then use the numbers from the signs, and the number of bullet holes in each, to get the code (991224). Complete the simple Drones puzzle and head inside.
Click the twoBeamsleaning against the left wall and place them on the ground. Remove the curtains (10, pictured below) and grab theHammeron the windowsill. Use the hammer on the twoPlankson the window, then head back out to the gate and grab three of the signs to use as extra planks. Note the codeVXKWon the wall (clockwise, with V at 12 o’clock), then go inside and place the five planks on the beams, nailing them down with the spikes.
Get the Skylight Rod from on top of the fireplace (11, pictured above), using it to get the Ring to the right of the screen on the beam (12). Remove the wood in the fireplace to reveal a third Ring (13), then use the rings on the central device. Once attached, twist the dials to create the letter pattern from the wall outside (VXKW) and head down the chimney, noting that code7427is framed by the V of the code wheel.
Press theRed Buttonto distract Hex, then again to trap Hex. Use the Skylight Rod to open theDuffle Bag(14, pictured below), distracting Sticks, then grab theChiselfrom the bag on the yellow generator. Put the code 7427 into the Generator to reveal a fuel pipe.
Go back up the ladder and use the chisel on theGlobe, then use the hammer on the chisel to open the globe and get theBroken BottleandSyrup. Use the syrup on the fuel pipe downstairs to break the generator and distract Colt. Open his backpack and take theFight Manual, which explains how a battle works. Take theTaserfrom the backpack now and use it to disable Colt. Search him to get theHandcuff Keyand use it to free Caspia.
Read the book to work out the counters you need in the final fight. Note that the battle will time out, so you’re able to’t take your time once it begins. But if you fail, you can just go again. You need to win over three rounds, with three combat moves in each round. Note that there are three blank spots because you only have six total moves but nine places to use them:
And with that, you’ve completed the puzzle-solving in On Thin Ice. Enjoy the final scenes!
Looking for more mystery puzzle games to solve? Check outAbandoned Walkthrough & Puzzle SolutionsandAbandoned 2 Walkthrough and Puzzle Solutionshere at Pro Game Guides!