Surv1v3 is a zombie survival sim that delivers a ton of content from survival modes to a decent story campaign, all in VR. Players can scavenge for supplies in a vast city map that includes abandoned subway tunnels to sewers.
There’s also a vast arsenal of weapons from bows to ak47s and various melee options, all of which can be tested on either zombie or at an in-game firing range.
If crafting is your thing, you are also in luck as Surv1v3 includes a weapon upgrade and modification system and a crafting system that can be accessed via an in-game terminal.
All in all, Surv1v3 has it all and is constantly being updated with improvements and new features. Check the patch notes below to know what’s being added and what has been changed in recent months.
SURV1V3 Update 1.04 Patch Notes December 13
New features & tweaks:
- survival: opening survival mode to nowhere map- Nowhere map: performance optimizations- Santa Carla map: performance optimizations- multiplayer: cross-play between different stores- graphics: enabling NVIDIA DLSS 2.2- inventory: adding weight indication- Prologue map: increasing zeds speed so first time players won’t be too bored- Hell Street map: increasing zeds speed- controls: adding steamvr bindings for slide release and fire mode switch- graphics: new shotgun ammo box texture- core: speeding up game load on startup
Fixed Bugs
- core: fixing a few random crashes related to physics and inventory management- melee: dropping a melee just after it sticks to a zed can slow down player- Santa Carla map: floating no smoking sign in sewers center- Nowhere map: player can fall in the subway area- Nowhere map: floating some floating and compenetrating objects- graphics: big prisoner zed is missing lighted eyes- Prologue map: helicopters appearing out of nowhere for clients- minor bugs
Fixed bugs:
- core: the game process doesn’t close on game shutdown when using oculus sdk- melee: when hitting at a higher speed no hit is tracked- melee: zombies helmets freezing for a moment when hit by a melee- melee: machete causes no damage when hitting with its blade- weapons: L86 and bow don’t cause zeds hit reaction- weapons: special stunning shotgun doesn’t stun at all- input: fixing a bug causing player not being able to move- input: cosmos controllers movement input fixes- input: removing tick dependency for locomotion and smooth turn- input: opening car doors or drawers may not be 100% reliable- teleport: players can reach the second floor/rooftop of buildings- inventory: can’t grab some items accurately- inventory: using realistic assisted mag grip setting, shotgun shells are placed in the wrong slot- dialogues: fixing a bug causing the dialogue engine to freeze, not playing any dialogue until the mission is restarted- graphics: flickering green “safe house” writings- graphics: should always show pc skin once died, even with semi-transparent/transparent option- multiplayer: players shouldn’t able to join sessions in the main menu map from their tactical tablet- survival: Jeremy shouldn’t explain survival mode once the player has reached level 5- menu: changing language setting shouldn’t require a game restart- Nowhere mission: it’s possible to enter the school without triggering the dialogue about reaching the school, bricking the mission- Nowhere map: the bathroom sign on the ground floor of the police station is not attached to the wall- steam: “life saver” achievement shouldn’t be triggered outside survival mode- steam: fixing a typo in the “Cowabunga” achievement description- gameplay: collectibles can be grabbed even if they’re invisible (e.g. in survival mode)- minor bugs