I love helping Kate solve every mystery, but it sometimes gets pretty difficult. If you want to know the solutions for all the puzzles Kate encounters, follow this Vanishing Act walkthrough in the Adventure Escape Mysteries.
How to beat Vanishing Act - Walkthrough guide
After beingon thin ice, Kate and Murphy get to relax and go on a date to watch the show of Gail the Great, a magician. However, as Murphy disappears, so does his wallet. Let’s get on the hunt to find it!
Chapter 1
Kate and Murphy first head backstage to check if he had perhaps dropped his wallet while they were performing the trick.Click on Harry, the magician’s assistant, to see what he knows. Harry claims he doesn’t remember anything, but they can look around and see if they find anything.
First, open the box on the right to finda Magician’s cane(1a). Use the caneon the ladders(1b) to pull them down. Murphy will climb the ladders and turn on the spotlight, revealinga locked suitcase(1c) that requires a password. Luckily, the correct password can be found in the Gail poster on the wall and the cards she is throwing. The password is4839.
The suitcase will now be open, and you’ll see a bunch of stuff. Whoever packed wasn’t very organized. Start moving things around until you finda box cutter, but don’t stop just yet; keep searching until you findMurphy’s wallet.
The hunt isn’t over just yet, as Murphy’s driver’s license is missing. Head back over to talk to Harry about it. He acts pretty suspiciously but says everything in the chest belongs to Gail and you need to talk to her in her dressing room.
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Move the chests and the curtains aside to knock on Gail’s dressing room. Once you tell her it’s the police, you get no further answer, and Harry is now gone, too. The goal for Kate and Murphy is toget into the dressing room.
Click on the light above the door to get a star. Next,grab the wheel(2a) and put it on the magic show board (2b). This way, we can move it aside and see a moon stage prop. Cut the rope, and the moon will reveala cabinet.
In the cabinet, you’ll finda drawer key(2a), which you may use toopen the drawer(2b). Pick up the screwdriver from the inside and use it tounscrew the vent grate(2c) so Murphy and Kate can crawl through it.
Now, you have to solve two puzzles to get them through the vents. Here’s what you need to do for the first one.
And here’s what you need to do to get through the second one. This one is a little more complicated.
You are now out of the vents and in the dressing room. First, you’ll click on a note stabbed into the corkboard by a dagger.Take the dagger(3a) and then click on the outfit on themannequin(3b). The jacket will open up, and you’ll see a sewn-in pocket. Use the dagger to cut the threads and find adesk key.
Unlock the drawer (3c) with the key. Pick up the tablet and a heart pendant from it. Put the tablet to charge (3d), and you’ll see you need a password. Let’s find it. Put the pendant into thebox on the table(3f). This box will give youmakeupanda mask.
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Click on the mirror to approach it. Kate wants to check the smudges, but she doesn’t have a fingerprinting kit. Use the makeup on the mirror, and you’ll see HOCUS spelled backward. This is the password to the tablet in the corresponding numbers, so35177.
From the tablet, you’ll actually find out that this was no accident and Murphy was targeted. You definitely need to find Gail now to get to the bottom of this. Click on thelock icon on the tabletand press the unlock button. This will open up a hatch on the floor where you will find aginger wig.
Now check the rest of the drawers and cupboards. You’ll find agolden maskin the middle drawer and agreen wigin the right cupboard. We need to put these on the mannequin heads in the correct order, which you may find in the photos on the tablet. You can also see the order in the photos below.
The fourth mannequin has amagician’s coinin its mouth. you’re able to findanother coinunder the pillow on the red couch. Now, you can add both coins to the mechanism under the hatch to solve it. You need to put allsuns into the yellow circle, allstars into the blue circle, and allmoons into the grey circle.
Once you complete the puzzle, you’ll open up a tunnel system through which Gail escaped. But she left behind a membership card for Smoke&Mirrors, where our dynamic duo will be heading in the next chapter.
Chapter 2
You’ll get to the club andtalk to a bouncer(1a), but you need a membership card to get in. Lucky for you, Kate kept the card from the tunnels. Click on it and then the bouncer. It will work, but we also need to do a trick to get in. So Kate and Murphy have to ask around first.
Thestreet musician(1b) is your best bet. Click on her, and she will immediately guess what you are trying to do. She will help you as long as you get her a drink. Now, even though Murphy got his wallet back, the two don’t have coins for the vending machine, so you have to complete an elaborate scheme to get some.
The musician wants a Cherry Cola, but the number for it is scratched off. However, we can deduce it. The difference in numbers for the first row is one. The difference in numbers for the second row is two. And the difference in numbers for the third row is three. So you need to type in#121 to get Cherry Cola.
With the can, head back to the musician. She’ll tell you that you need topull out a bird from a hat. There are plenty of birds around, we just have to lure them in and also find a hat.
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With perfect timing,an old lady(2a) will start yelling at you from the balcony. However, once you talk to her, she will recognize Murphy and give him bird seeds to lure the pigeons since they are also bothering her.Drop the seeds to the ground, and the birds will flock to it.
Open the upstairs window andsteal someone’s hat(2b). It’s pretty funny how this is happening right in front of the bouncer, but he doesn’t notice as youuse the hat to grab a pigeon. Maybe he is nearsighted. Kate will pull off the trick, and you can now enter the club.
Once you’re in the club, you’ll run into Harry again. He will tell you how he is glad Murphy found his ID, according to Gail, which is very much not the truth. He’ll leave after telling us she is in the VIP area so we can continue searching.
First,open the curtains(3a) at the back to reveal a VIP Scanner. You need to scan Gail’s membership card and three other cards to get inside. Gail’s was a heart card. You need to talk to other people in the club to find the rest.
Click on thewoman to the right(3b). You must pick up all the cards to get her to help you, starting with two of diamonds and ending with the queen of hearts. Check out the image below for just how to do it. Once you complete it, she will give you thediamond cardto scan.
Talk tothe guy at the bar(4a) who will let you use his card if you get him a drink. However, the bartender has cut him off, so you need to distract him first. Pick up the three napkins (4b) scattered across the floor and table, as these will come in handy.
Click on the stairs togo to a different room(4c). First, pick uptwo more napkins(4d) and open the door to thetoilet(4e).Shove them all into the bowlbefore flushing and overflowing it. The bartender will be busy with unclogging, so you cangrab the keys from his belt.
Use the keys tounlock the display and grab a wand(5a). Next, click on thestressed-out woman(5b) at the left table. She’ll tell you she forgot her wand at home, but it’s just her luck you just found (stole) one. The other magician will stand up to watch her so you cantake the cocktail menu(5c) he puts down on the table and head back to the bar.
The drunk magician isn’t really sure what he is having; he just knows he hassomething bubbly with two shots of liquor. Based on that, we can tell he isdrinking Voodoo Dollafter looking at the menu. We also know about the details of his drink based on the empty glass in front of him.
He will pass out after giving you permission to take his card, sograb it from his pocketsand thetokens too, while you’re at it. Click on his phone and unlock it. You will see that Atticus' birthday falls on March 2, which means this guy isa Piscesbased on the chart on the table.
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Head back to the other room andgo to the fortune teller. Put in the tokens andclick on the Pisces sign. You’ll get a card with the fortune on it and some numbers highlighted. This is thepassword for the briefcaseof the magician watching the performance, Atticus. The code for the case is4812. You’ll find the last card here.
Now, go back to the door andscan all three cards. You’ll start a puzzle where you need to recalibrate the security system. Since the club suit has 17 squares, make sure to use it in the middle of an area—that way, you may get everything like in the image below.
This will open the door, and you canenter the VIP roomto find none other than Allie, Kate’s sister, pretending to be Gail the Great. With this shocking revelation, the chapter ends.
Chapter 3
This chapter of Vanishing Act starts off with a flashback of young Kate 20 years prior, sitting underneath a tree. You’ll get a radio call from Allie telling you to bring Lola the bunny across the river to the treehouse. Allie took the kayak, so you should look for the old canoein the garage.
There are three dwarves outside. Click on the right one to get thekey to the garage. Unlock it and head inside. The canoe is hanging from the ceiling, so you have to get it down. Let’s roam around the garage to find what we need. You’ll findone wrench(1a) in the drawers andanother in the cupboard(1b).
Place them on the board, then switch their order exactly like in the photo with Grandpa. It goesblue, white, black, green, red, yellow, pink. This will unlock the back and give us the key to the mower which was in the way.
Grab a hammerfrom the red toolbox on the shelves to the left and check out the locked locker next to it. We need to find the numbers on the wrenches with the matching colors. So, the answer will be4964. This will unlock the locker from which you can grabnails and a pulley lever.
Use thepulley to lower the canoe, but as you’re doing it, it will drop and break. Now, you’re able to grabwood from the wheelbarrowto the right. Together with the nails and hammer, you canfix the canoeright up. It totally isn’t going to sink.
Open the backpack in the canoe andgrab bunny treats. Go outside with thecageyou pick up from the shelves to guide the bunny into it. Put the cage into the pen and then add the treats. Lola will get in, and you can close her inside and pick her up.
Head back into the garage tograb the canoe. Put the cage with Lola into it and head onto the water. This time, you’ll play another puzzle game to follow the currents and get across.
Once you get there, Allie asks you to help her with a magic trick. However, she has locked herself in the tree house and is asking you to do the secret knock. You need to find clues to what it is. Click on thebox in the kayakto grabwork glovesand afishing rod.
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Use the work gloves toclean the signand see a bunch of trees, fish, and bears, which match up to the three symbols from the door. Count them all to figure out the number of knocks in each area. There aresix trees, four fish, and three bears.
Allie will let you in and make you complete a few tasks. She’ll give you a memo pad so you can remember everything that needs to be done. Let’s go step by step.
With the binoculars, you will see a code for the cupboard next to the door. For the circle, it is 5; for the square, it is 9; for the diamond, it is 8; for the upside-down triangle, it is 2. So, from top to bottom, the code is8295.
Once you unlock it, you can graba screwdriveranda cloth blanket(3a), which will combine with the cloth from the kite. Next, pick upthe stereo(3b), investigate it, and use the screwdriver on the back tograb the batteries. You can add them to theballoon machine(3c) and inflate the balloons.
Give the balloons to Allie, and she’ll give you the key to the trunk outside. Head back down and grab theblack light bulb and a cloth cape(4a). You now have three bundles of cloth to add tothe rope(4b), but we need more. Climb up the tree again andfix the light first(4c).
Allie will give you thebanner from the wall(4d), which you may add to the rope. You can now finallypick up the cageand lift Lola up to the treehouse. Allie will levitate Lola with the balloons, but Kate will mess this up when she opens both the window and the door.
You’ll now have to chase her down. The important thing to know is whichever way you move Kate,Allie will go the opposite way. attempt to corner Lola in the top area and lift up Allie there by moving Kate down into the bush. She won’t move because of the obstacle, but it will register as such and move Allie up.
You’ll grab Lola, but you’ll also see Kate’s old school papers Allie was copying and selling to others. Are these Allie’s scheming origins? The flashback ends, and we are back at the club. Allie disappears but messages Kate to meet her at Grandpa’s cabin. I know where we’re going in the next chapter.
Chapter 4
Kate is parked in front of the cabin, waiting for Allie. She will message Allie to check where she is and find out she stopped for coffee but will arrive in five minutes. Kate decides to snoop while she waits.
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Click on the car, press the open button, andgrab the flashlight(1a) from the glove compartment and abobby pin(1b) from the center console. This is essential in any breaking and entering kit. Use the bobby pin on the cabin door to get in.
The lights are off in the cabin, so turn on the flashlight and start looking. Move the beam to the fireplace, where you will finda fire poker(1c). Kate wants to start a fire, so you must find everything she needs. Move the light to the table on the left andpick up a lighter(1d).
Go back outside and open the outsidestorage box(2a) with the fire poker. You’ll finda hatchetandhedge clippersinside. With the hedge clippers cut down the overgrown bush to revealGrandpa’s old canoe(2b). This canoe holds memories, but you’re cold, so you have touse the hatcheton it to get firewood.
Head inside and put the wood into the fireplace. Light it up with the lighter and keep snooping.On the coffee table, you will see a lot of overdue bills in Allie’s name. Clear away all of the papers to find analbum of summer memories. As you’re looking through the photos, Allie will come back.
She complains about sitting in the dark, so you’ll need to fixthe fuse box outside. The stickers on it match with thestickers on the doorwayof Allie’s and Kate’s heights Grandma and Grandpa recorded. These stickers are actually a password to the power unit outside. You need to go through the photo album for the year next to each sticker they share, and you’ll figure it out. From top to bottom, the password is624908.
Once you open it, you’ll see that thefuses are all messed up. Rearrange them by using them all and making sure they are all green. Follow the image below to get it done quickly. Once the lights are on, get the full story from Allie, and at the end, she’ll ask you to look the other way. She’ll get a call from Charlie, her crook boyfriend, and go outside. Use this time to snoop some more to help her.
CheckAllie’s bag(3a) next to the door, and you’ll find Murphy’s ID. Allie needs it, but Kate decides to keep it for now. verify also to take thehour handandAllie’s keysfrom the bag, too. Use the keys tounlock the door to the attic(3b). Kate needs to reach the window in the back to listen.
Grab thesecond hand from the desk(4a) anda minute handanddrawer knob(4b) from the box to the right. Go back downstairs and add the knob tothe drawer(4c). Take a wheel from it and go up again. Add the wheel to thehand truck(4d) and move thewardrobe(4e). Use the poker to remove the planks from the window.
Click on her car keys to set off the car alarm. She’ll step away, but you can seethe shadow on the garagethat resembles clock handles. Go downstairs andreplicate the shadows on the clock. It will open to reveal a hiding place withAllie’s journalin it. You’ll find that she has another gig planned, but you get interrupted by Charlie and Elias showing up.
Kate will hide in the attic and watch as Charlie (who looks just like Murphy) and Elias arrive. Allie will get in trouble since you took Murphy’s ID, and they’ll take her with them. You need to find something to access her emails and find Allie.
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Go outside toAllie’s car. Use the poker to open the back door andfind her laptop(5a), but it’s dead. Keep searching in the back seat until you get to thestepladder(5b). Pick it up and head back inside. Place Allie’s laptopon the charger(5c) next to the side table, but you need to unlock it first. The password is theMagic Quest high score, an old game they used to play and which you now need to find.
Use the stepladder in the attic to reach thetreehouse box(6a). Open it with the poker and grab ablack light bulband agame controller. Replace the bulb in theoverhead light(6b) and turn it on. You’ll see many glowing drawings and arrows that pointunderneath the sleeping bag(6c).
Roll up the sleeping bag and lift the two weird planks with the poker. You’ll finda box with a weird lock combinationon it. You have to check the journal, and you’ll see drawings under the black light. We need to combine these into the password combination, like in the image below. You’ll find a cabinet key and theMagic Quest cartridgeinside.
Head downstairs and unlockthe cabinetto grab the game console. Connect it to the TV in the attic and put in the cartridge. Play the game until you defeat the level and get a high score, and here’s how to do just that. This will be a long one.
You’ll see that Allie’shigh score is 16850, which is the password for her laptop. You’ll find that the next gig is at Remington Yacht Club through her emails and messages. Call Murphy, and he’ll meet you in the next chapter.
Chapter 5
The yacht party is a private affair, so Kate and Murphy have to find an email with a ticket. Charlie is outside, too, and Murphy will track him while Kate tries to find a ticket. The guy and his wife on the dock are supposed to go to the yacht party. The guy has the invites on his phone, so we want to steal that from him.
Head tothe club first. You can grab theharpoonfrom the wall (1a), then head back with it to the dock. Break the alreadydamaged plank(1b) and pick it up. Use the plank to lean it onto the boat and get on it. You’ll graba propane tank(1c), which you can now use onthe heater(1d) behind the man.
However, you are still missing the igniter. You need a lighter or something. Go back to the club, and you’ll see a waiter who’s supposed to be handing out hors d’oeuvres, but he is confused about which one goes to which customer. He has a lighter, so if Kate helps him, she can turn on the heater.
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The waiter will give usthe notepadto figure out exactly what goes to whom. We can do that by examining theyachts in the display caseand connecting the symbols to the symbols on the plates.
The waiter will meet you outside once you help him sort out the food. He will give you a lit cigarette with which you will turnon the outside heater. The wealthy man will start feeling really hot since he is sitting right in front of it. He will leave, and his wife will follow him.
Take thephone from the jacket(2a) he left behind, and thetelescope(2b) the wife left behind. Put the telescope on thetripod in the club, and you’ll get a look at thebuoys.Based on the pattern of the green rope connecting them, you will see the password for the phone.
However, all of this trouble over getting the ticket was for nothing, as Murphy won’t show up, and Kate will be forced to stay on the pier to look for him. He is in the club, where he’ll let Kate know that Charlie also wasn’t on the yacht, so they decide to keep tailing him.
You’ll follow Charlie to a different dock, where you’ll see him loading bags onto a boat. He’ll get a text and head back up to the pier. Kate and Murphy now have the time to snoop around his boat.
First, let’s head to the boat and look through thegym bag(3a). You’ll find loads of cash in it. You’ll also find a manilla folder with a lot of IDs and newspaper clippings in French. There are numbers circled on the clippings, and you’ll use this combination to unlockthe briefcase(3b). The order is based on the ID order of the lookalikes to the left.
From the papers in the briefcase, you’ll find out they are trying to steal an ID for Elias. As you’re reading through the documents, Charlie will show up and attempt to attack you, but Murphy saves you by knocking him out. He also dropsa phone(4a) when Murphy hits him, which you may check out.
You’ll find out they are trying to kill Allie, so the goal is getting to that yacht. Don’t forget to grab thecrowbar from the floor(4b), it will come in handy, as well as apocket square from Charlie(4c). Kate tries to start the boat, but almost no fuel is left.
Go back to the beach to look for more fuel. Use the crowbar to open theshed doorand get inside. Use the square to clean theboard of flags and pennants(5a). You need a letter password to open thecage(5b) in the shed, and you’ll find it based on the flags hanging from the rafters.
Take thegas canand head back to the boat. Refuel it and start the ignition, but Charlie will go for his ankle knife and hit the boat console. Murphy and he will fight, but you need tograb the knife from the floor quicklyandcut up the ropeso you can restrain Charlie.
The boat console is damaged pretty badly, with some of its chips being fully destroyed. You have to find more old electronics, as they will have chips, and we’ve seen a few in the area. Head back to the beach and into the shed, ignoring the radio for now.
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Push thestool(7a) towards the cupboards to reach andcut the net(7b). The ore will drop, allowing you to open thetop cupboards(7c). Inside, you’ll find ared toolboxwith ascrewdriverin it. Grab it andpick up the oar, too.
Now,turn the TV around(7d) and unscrew the back tograb a chip. Do the same to theradio(7e) next to the beach chair. Finally, usethe canoe and the oar(7f) to reach thebuoy(7g) and grab the last chip from it. Let’s place the chips in the right places. Once you’re done, you can head to the last chapter to save Allie.
Chapter 6
Kate and Murphy make it to the yacht. Head up to the top deck where a masquerade party is happening, so the two need to find masks so they don’t stand out. You meet the samebouncer(1a) from the club and convince him to give Murphy his mask if you bring him some wine.
Click on thechest next to Harry(1b) to grab one mask, so all we need is one for Murphy. Go to theyacht bar(1c) to get wine, but you need a ticket. You need to head back down to the boat tograb Charlie’s phonefor his ticket.
Go with the phone to the yacht bar and grab the wine, then give it to the bouncer in exchange for his mask. With the masks on, go to thecrowd of people(1d) to the right and start asking about the magician. Once everyone is out of the way, you’ll see Allie at the railing with Elias.
Elias will message Charlie, so you’ll have to useMurphy in disguiseto get Allie to leave with you. Go to the lower deck to take Charlie’s suit. However, just as you are doing this, Elias will come down the elevator. However, that isn’t him but Roy, the owner of the yacht whose ID the criminals want to steal.
Luckily, they all manage to hide without Roy noticing, but now Kate and Murphy have a plan to access the elevator. The card for it is inRoy’s breast pocket(2a), so you need to figure out how to get it. Click on the bar to grab another glass of wine, but Charlie is a Bronze-level ticket holder with a one-drink limit.
You’re interrupted by afrantic woman(2b) looking for her necklace. Kate promises her she will keep an eye out for it. Open theice box(2c) behind the woman to graba corkscrew. You can use it to open thelocker downstairs(2d). Pick up theboat hookfrom inside and use it to reacha valve(2e) the necklace is hanging from (how it got there is anyone’s guess).
Go back up the stairs and give it to the woman; she will get you another wine in return. Approach Roy, and Kate will spill the wine on his shirt. She will steal his elevator card while helping him clean the spill. Insert the card and go tothe upper deckwith Charlie.
Now, you need to get Murphy ready. Open thecupboard(3a) next to Charlie and take thebottle of bleach. Spray it on Murphy’s hair to make him blond (not how it works and really not safe practice, but it is an emergency). Let’s open thegreen locker(3b) next. The lock is based on symbols that can be found on each of the floors, starting from this one.
You’ll find alift key and shaving kitinside it, just what Murphy needed. After he shaves, go back down to the lower deck anduse the key on the box(4a) to try and activate the lift above the jet ski. It’smissing a hook(4b); we need to find it.
Go back up totake Charlie’s clothesand then go to the deck where the party is happening. However, Allie has to do the show, so Murphy can’t get her to go with him yet. You will discover that Elias plans to kill both Allie and Roy after the show, so you must act fast.
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Clickon the railingwhere Elias and Allie were standing to graba hook(5a), which you need to add to the jet ski lift. Once the jet ski is up, you’ll finda bucket(5b) behind it. Pick it up and head to the upper deck, where you willfill it with water(5c). With the filled bucket, go back, finish what the cleaner started, and reveal a password fora box downstairs(5d), which is713705.
Takerappelling gearand go to the upper deck. Open thewindowto the right and use it to climb backstage. Kate has to figure out how the vanishing act works to save both Roy and her sister from being killed. Search through the mess on the floor to finda special access card(6a) as well aspaper pieces underneath the sofa(6b). You’ll find morepaper underneath the pillow(6c) on the right.
Go up to use the special access card on thelocked box(6d) and gain adrawer key, then insert the card into the elevator so you don’t have to use climbing gear to reach backstage again. Unlock thedrawer(6e) with the key to grab the last pieces of paper.
Now, you need to unlock the chest.Open the curtainsto see out onto the stage and two poster boards to the left and the right. These are the symbols you will be working with to unlock the chest. Go to the deck where the show is happening, and you’ll see more symbols on the other side of the boards. You need to arrange these symbols exactly like on thePost-it note, which you’re able to find on the table next to the pieces of paper.
Grab a daggerand morepaper pieces from the chest. Take the dagger and unscrew agrate from the floorto find more pieces of paper. Now, you can place them all on the table and assemble them into a plan.
Kate doesn’t have a lot of time left to warn Allie, so she runs onto the stage and falls through the trapped door. The elevator takes her right to Elias, who shoots at her, but the bullets ricochet, start an engine fire, and break the glass, so now the yacht is filling with water. Somehow, he managed to cause both a fire and a flood; the man is very talented but not at aiming a gun.
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Elias rips the handle off the door and closes Kate in. There’s no time to panic, you have to deal with this. Use the dagger to opena box(7a) and grab afire extinguisher. Put out the fire and grab ayellow wrench(7b) from the engine. Use it to shut down steam coming from the burst pipe (7c).
With the steam gone, you’re able to grabduct tape(7d) from the above pipe. You can use it to cover theexposed wires(7e) and prevent Kate from getting fried. Since the wires are fixed, the elevator should be, too, but of course, there is an error. Let’s reroute the power. You have to get the right amount of power to the elevator; too much and it will overheat; too little and it won’t work.
Once fixed, the elevator will immediately start going up without Kate, then crash down and break seconds later. Kate is running out of options, but luckily, Murphy opens up the hatch. He throws down a unicycle to use on the door. Use thewrench to take off a boltandthen the wheel. Put the wheel on the door first, and then tighten it with the bolt.
Murphy gets shot, taking a bullet for Allie, but Kate, opening the door, washes away the two crooks onto their boat. The two start the boat and try to run away. Harry and the bouncer come down to help Murphy so Kate can finally get to use the jet ski we’ve been preparing the entire chapter.
However, there is no fuel. First,grab the bucket(8a) next to the elevator. Head to the engine room, where you will find afuel barrel(8b) that you can burst with the dagger. Use the bucket to collect the fuel and put it into the jet ski. Allie will drive, and Kate will shoot. After three shots, Elias and Charlie are done, and we get to enjoy watching them be taken to jail and Allie escape.
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