Tactical RPG Wartales sees you putting together a band of companions to explore a medieval sandbox world, taking on quests and gathering loot as you level them up. But the crux of the game is the turn-based battle system, so read on to find out the best classes and how to use them in Wartales.

Wartales best classes guide - how to use them

There are seven basic classes in Wartales, with the seventh (the Pugilist) being introduced in the Belerion Archipelago DLC. TheArcheris your classic ranged unit, theRangerandPugilistare your thieves or assassins,WarriorsandSwordsmencan be tanks or AOE DPSs,Brutesare AOE damage dealers, andSpearmenare specialist damage dealers who have an element of range.

Each is broken into threedifferent specializationswhen they reach level two or three, allowing you to better personalize your companions to suit your playstyle. There is no perfect blend as many combat styles can prevail if you build the right team, while terrain and party size are also important factors. However, each class has its strengths which I’ll cover below.

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Related:Wartales Starting Guide – Tips & Tricks for Beginners

Wartales combat basics

After taking the initial setup and environment into account, for me there are two key elements to combat,turn orderandengagement. The way turn order works allows you to identify threats and do your best to have the battle play out on your terms. Engagement builds into this, as you pair up the best matches for you to succeed while flanking those engagements with your squishier damage dealers. If you can do this, you should be on your way toa win each time.

Wartales Brute guide

A Brute withheavy armorand a two-handed mace is an absolute killing machine, as long as you’re clever in your troop positioning. They work best when hitting multiple enemies, but their movement isn’t the best so you need to be precise if you want to miss also hitting your allies! Medium armor gives you more range but also makes survival trickier. GoingVanguardat level two is nice here, as you get theRelentless Chargeskill. This does damage in a straight line and also gets you out of engagement without penalty.

Wartales Swordsman guide

Swordsmen make great tanks, either as sword-and-shield or two-handed sword-wielders. You want them on the front line to take advantage of skills includingEncouragement(Protection to allies in a 6m area),Defensive Stance(next hit to them does -70 percent damage), andTaunt. Very slow in heavy armor, but they can take a punch. you’re able to also skill them differently to do more damage or inflict debuffs, but I’ve found the tanking options are a stronger fit for the Swordsman in most cases.

Wartales Warrior guide

The Warrior is a jack-of-all-trades fighter, with the ability to go either one or two-handed with an axe being their weapon of choice. They don’t quite have the tankiness of the Swordsman or the all-out hammer blows of the Brute. But being between the two makes themperfect for engagement duties. Their medium armor makes a shield a solid option, especially as they still do vicious damage with a one-handed axe while havinggreat movement speed. I prefer the Berserker build, as theRampageattack addsFury, giving your next hit an extra 50 percent damage.

Related:Wartales Profession Bonuses, Explained

I like to mix up the three fighting classes purely to be able to use any cool weapons you find along the way. Aves, swords, and maces can only be wielded by each specific melee fighting class, so mixing it upensures you can use all the best weaponsyou come across.

Wartales Pugilst guide

The Pugilist was introduced as part of the first Warlates DLC. It fallssomewhere between the Brute and the Ranger, offering a relatively low armor unit that deals massive damage. They’re more complex to play than the Brute as they haveoffensive and defensive stancesthat give different bonuses you can alter each round. Their other main feature is hitting multiple times which can add up to someimmense damage.

I like to have at least two Pugilists in a party of 10 or more, and always at least one. Try tomake them fastso they can quickly get to high damage but low armor enemies, who they’ll take care of in a round without an issue. They may not look great on paper, but in the long run,no other class can put out more damage. At level 3 specialization my preference isThe Bruiser, as the Skullbreaker attack allows you to ignore Guard while you may also wear medium armor.

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Wartales Ranger guide

Before the introduction of the Pugilist, the Ranger was my favorite class. I still like to have one ranger to pair with each engagement companion I have (above). They then roam the battlefield causing havoc, finishing off opponents with backstabs and weakening them with poison.

Make sure to have at least oneStrategist, as theSmokescreenability is one of the best early abilities once you’ve mastered it. It has a 10m area effect and causes all opponents in the area to disengage, giving your companions who were engaged with them anattack of opportunity. In a tight space, this can be devastating.

Rangers are also great forengaging with enemy Archers, thanks to theirfast movement speed. Taking away Archers is key to winning your engagement choices, as they often have knockback which can break engagement, allowing a unit to switch opponents. Also, they often just have a punch attack at close range, so your rangers don’t have to worry about having weak armor. As Rangers do Dexterity-based damage, they’re great for theThiefandAlchemyprofessions.Tinkeris also a good fit, as it raises your Crit chance.

Wartales Archer guide

While I’m not mad keen on the Archer class, I wouldn’t want a party that didn’t have one. One is essential if you want tocontrol your animals incombat, thanks to their level-five skillBeast Mastery. If you also go Beastmaster at level three you can give adjacent animals an attack of opportunity too.

Related:Wartales Max Party Size & Optimal Size

I like to use an Archer to tidy up situations I don’t like the look of. A bow withVicious Shot(or the Hunter skillRecoil Shot) can break an engagement you don’t like by knocking an enemy back two meters.

But my personal favorite is takingInfantrymanat level three, which allows you to target a nine-meter area withBarrageand shoot the first three enemies that enter it. This is great in battles where the enemy starts in two blocks, allowing you more time to take out one while the archer covers where the second black will be coming at you from.

Wartales Spearman guide

Some players love the Spearman, but I’m not especially keen. Theirarmor isn’t great, but theydo high damage.They have the same ability as the Archer to knock enemies out of unfavorable engagements and do more damage doing it. However, they need to bemuch closer to the actionso mobility is key. Also like the Archer, they can be effective atblocking a chokepointif you’ve split the enemy forces up. But their relative squishiness needs this to be backed up with an Archer.

you may certainly build a battle strategy around spearmen thanks to their high damage output. Much like the Archer, they tidy up messes in asupport role. While the fact they’ll be on the front lines but not engaged also makes themviable forhealing and buffing. The better range of the Archer makes them my preference, but I’d take a spearman before a second Archer.

If you’re looking for more Wartales guides take a look atWartales Bar of Soap – where to get and what it doesorHow to get free companions in Wartalesright here at Pro Game Guides!